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TASK.FORCE has been developed by the Idea of Sebastian Brynckman and is being developed for a couple of years now. About one year ago the former project leader resigned and Lars Dammann took over the leadership. Since then, the modification has changed completely and made huge progress. We find ourselves in a fictive reality, where fear and fright of new terrorist attacks cover the world. The reason is the "Army of Global Liberation", who try to destroy any kind of capitalism. They always try to hit the western civilization with bomb attacks and acts of sabotage to strengthen their position. But now they are facing a strong opposition. A team has been formed of international experts specialized in fighting terrorism, called the Task.Force, which task is to seize the AGL. Task.Force is a tactical teamplay-oriented First-Person-Shooter game which offers the player realistic environments, tactical equipment and the standard-weapons of actual anti-terror units around the world. That...

Report RSS Official "Task.Force - Recurrence" announcement

We officially anounce that we are currently working on a source port for "Task.Force:working together", one of the biggest German modprojects for the Half-Life engine: It ll be known as “Task.Force – Recurrence”. We regret the low player count for our Half-Life modification. However,

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We officially anounce that we are currently working on a source port for "Task.Force:working together", one of the biggest German modprojects for the Half-Life engine: It ll be known as “Task.Force – Recurrence”.

We regret the low player count for our Half-Life modification. However, we know the mistakes that have been made during the development. Mistakes that are meant to be corrected: This time, our development team was decreased to work more efficient.

We plan to release a revamped full port of the HL1 version as soon as possible. In June, we ll also release a new designed web site showing all relevant information you need!

But now to the introduction of "Task.Force - Recurrence"

Basically, we stick to our genre. This means, that "Task.Force - Recurrence" will be a team based tactical First Person Shooter. We focus on improving the best parts of the mod: A high quality standard and unique features:

We will extend our Gadget system to give the player more tactical resources. Also the Weight- and the morale system will have more gameplay influence in "Task.Force - Recurrence".Furthermore, "Task.Force - Recurrence" will have a complete Story line which will add depth and atmosphere to the mod itself. That way, missions will be more complex and far more interesting.

We hope you will join us for further information on the next News post or discuss ideas and comments with us in the Forums or our Mirc chat room! Additionally we are looking forward to interview and previewrequests.

Finally we have got two weaponrenders for you:


cheers,

Lars "FallenAngel" Dammann
Development Supervisor

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Totally_tonedef
Totally_tonedef - - 45 comments

those renders are nice...but if they are for the source version then I have some problems. Such as the low poly count, not that it has to be record breaking but you could significantly increase those with no impact to performance. Also the highlights on the gun are too much, as this is the source engine...it does most all that lighting for you.

other than that, GJ.

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lillbrorsan
lillbrorsan - - 754 comments

Wow, really nice renders! :)

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M@ty
M@ty - - 508 comments

I agree with comment #1 Plus, although renders look nice, it is far more efficient to deleted the unseen backfaces from the model (the ones that wont be seen ingame) then skin it. It means a higher res texture and a higher polycount.

On the bright side though, that is some rather stunning work all the same *impressed*

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