When someone fighting with a company of heroes, you might be engaged with a company of some odd things... So the fun begins!
Spring Festival is over, I should get back to fight. I have get over the GFW difficulty...temporarily. Anyway, work resumed...my mod can be repackaged and reuploaded. You can view the changelog below. Sit back and relax, then get ready for combat! *Delete the old things before installing the new one.
Changelog 2024-03-03
General
1. Now Pack Howitzer & IG18 won't use barrage ability when under AI control.
2. Suppression of Pack Howitzer & IG18 reduced, just like mortar weapon.
3. Now Annihilate win condition will also include Mortar Bunker.
4. Fixed a bug that some Barrage ability (e.g. Scott & Marder II) would not be stopped when the main gun was critical damaged.
5. AI can no longer grab your air-drop weapon/medic package until they completely land (maybe).
6. Veteran Pathfinder, Commando (do not include weapon team or sniper), Gebirgsjager & Fallchirmjager will drop a smoke grenade when retreating.
7. Fixed a bug that Sniper Team cannot camouflage after reinforced.
8. Fixed a bug that Pathfinders and Gebirgsjager will leap everywhere when in cover.
9. Put Howitzers into emplacements so that AI can use them wisely.
10. Reload time of Scott & Pz.III N increased by 33% during barraging.
11. There won't be any abuse of Tank Shock ability from AI players.
12. Fixed a bug that engine damage wouldn't shut down overdrive abilities (e.g. Flanking Speed)
13. Spotter in Sniper Team now can put away his rifle then take out a binocular, this will hold his fire and disable flare ability. Remove medical kit ability of all snipers but add passive self heal (in snail-like speed)
14. Medium ATG (M1 57mm, 6-Pounder, Pak 38) cost rised to 270 MP, Range increased to 60.
15. Increased hitpoint of field guns.
Allies
1. Sherman Radio now will also buff Tank Destroyers, but veteran TDs won't give buff.
2. Pershing will gain 100 extra hitpoint at vet 3.
3. Super Pershing's main gun range increased to 55.
4. M83 Cluster Bomb's second wave now will be dropped in 4 seconds after the first wave.
5. M83 cluster bomb now will be unlocked after M7 Rifle Grenade correctly.
6. Now Airborne Company's Paradrop weapon crate will be unlocked earlier, Level 1 contains BARs and an M2HB.
7. M20 now detect camouflage enemy in range of 9 (while 18 on jeep).
8. Fixed a bug that M5 AT cannot be repaired.
9. Chaffee can be upgraded with armor skirt for 50MU.
10. Fixed Chaffee's wrong texture when on raining map.
11. M24 Chaffee won't replace Stuart anymore: move Stuart into Motor Pool, can be upgraded with turret-mounted machinegun but remove recon mode; player can not build T17 Staghound anymore, only available in Random reinforcement of Rifle Company.
12. New unit: 155mm M12 GMC - as a reward unit to replace Sherman Calliope. Will gain a pinpoint shell ability after completely researched in commander tree, just like Hummel.
13. New unit: 90mm M2 AA/AT Gun - built by paratroopers. Same as Flak 36, technically.
14. Sherman Calliope will be researched in commander tree to regain its main gun.
CW
1. No more heavy crusher for Comet (even during Flanking speed ability)
2. Humber AC's initial weapon is 15mm BESA now, just like what in CoH3. Can be upgrade to 37mm gun and regain HE rounds.
3. Booby trap in Royal Commando Tree now also affect Tetrach & Humber (so they can capture strategic points now).
4. Kangaroos now won't automatically face to enemy, what had been confused HMG passengers.
5. Fixed Tetrach Close Support's projectile.
6. Fixed Bofors Emplacement's range indicator.
7. Now Assault Bombardment will also be unuseable because of "Off-map artillery busy" statement.
8. Fixed a bug that Commandos will be out of control or walk back after throwing gammon bomb.
9. Bren Carrier can be upgraded with a 2-inch mortar, requires Commando Glider unlocked. Too weak, but provides some illumination barrage.
10. Added Matilda's hitpoint back to 400.
11. Land Mattress now have its own model.
12. New Unit: QF 2-Pounder AT Gun - equals to other small ATG.
13. Add a new command truck to deploy heavy weapons. Can be upgraded with a quad turret.
14. Increased AVRE‘s reload to 45s.
15. New Weapon: Vickers K LMG - accessable for Commando squad as British MG34.
16. Mortar Pits become what in CoH2: 280MP for initial mortar, 120MP for the second one.
Wehr
1. Stormtrooper's health increased to 95 and remove their extra evd. (just like vanilla)
2. Fixed Pz.IV's veteran level 2 bonus (+10% main gun penetration)
3. Platoon Barracks can deploy Panzer III when Blitzkrieg Doctrine chosen: equipped 37mm gun initially, can purchase upgrade for 50mm gun in Phase 3. Firepower and armor is comparable to a Stuart, maybe can beat Chaffee because of more hitpoint. Will refund cost for extra armor if reached vet 3.
4. Removed Marder I's Hull down ability.
5. Now Panzer38(t) can use Hull down too.
6. Wehrmacht AI may call in a sIG33 instead of a Brummbar to smash through your frontline. But you cannot build any so Hurry up and snatch one!
7. Grenadier Squad get a new rifle grenade launcher package to exchange the old Grb 39.
8. Fixed a bug that HMGs picked up by ostruppen cannot be camouflaged.
9. Gebirgsjager get 42 weapon range (+7 than normal infantry) when pick up any small arms (except flamethrower).
10. Stormtrooper can fire LMG while moving now.
PE
1. Pz.IV Ausf.F1's Rapid Fire ability now needs no veterancy level, while Ausf.J needs vet 1, Ausf.H & 76W needs vet 3.
2. Hetzer's HP increased to 460, while cost raised by 5FU, accuracy against paratrooper or other elite infantry reduced to 0.4
3. Fixed Tank Trap which built by Luftwaffe was not same as others.
4. Panzer Grenadier squad now need 4 slot size for G43 Package.
5. Fixed Stug IIIs' Stun Shot ability.
6. Modified Hummel's Creeping barrage: scatter become too large to make a line if no LOS.
7. Changed Fallshirmjager's ability package: FG42 - Offensive: Grenade Assault; Defensive: Tactical Advancing; G43 - Offensive: Snipe; Defensive: Volley Fire; MG34 - Offensive: Toxin Grenade; Defensive: Suppressing Fire; First Strike bonus changed from 15% damage to 8% damage & 15% accuracy.
8. Sdkfz.250/1 can be upgraded with sPzB41 28mm gun and gain some abilities like Light AT Halftrack, but lose passenger slot.
9. Fixed that MD2‘s barrage ability would stuck when used on buildings.
10. New packages for Panzer Grenadiers: Rifle Grenade (requires Anti-Tank Grenade upgrade, can switch to HEAT Grenade at vet 2), Mine Detector (needs Field Craft; now PGs can only detect mines by this package, but can still defuse mines when revealed by kattenkrads), Fliegelfaust (requires PanzerSchreck unlocked; anti-infantry/paratrooper weapon, area effect, high damage, low fire rate, no veteran ability, never drop)
11. Fixed a bug that AT guns picked up by luftwaffe cannot be camouflaged.
12. Fixed a bug that Flakpanzer 38(t) won't restore full speed after repaired from damaged engine.
13. Munition Halftrack now needs 12/24/40 Exp to be veteran, what on Kattenkrad/Schwimmwagen is 8/16/32. Will select defensive bonus automatically.
14. New Unit: LG40 Recoilless Gun - Available via Luftwaffe Weapon Drop. Perform as a Pak 38, but with some AOE. No vehicle priority.