Tactical Gamer, the leading/premier community for mature gamers, is proud to announce the release of its very own Tactical Mod to the entire BF2 community. Battlefield 2 takes the next logical step in team-based gaming with the implementation of squads and the commander role. Together, these two concepts make it easier to execute an overall strategy, implement squad-based tactics, and coordinate all of this through squad-based communication. However, some elements of the game design limit the strategy & tactics that can be used. This is where the Tactical Mod steps in to provide some adjustments to the overall gameplay experience. These adjustments provide emphasis on team-based execution of strategy & tactics. This coordination and careful play should prevail over the typical run-n-gun behavior. Throwing more bodies at the objective is no longer the most effective way to complete them. The Tactical Mod also attempts to balance the power between infantry vs. land vehicles vs. aircraft....
Tactical Mod 1.3.
Tactical Mod Change Log
v1.3 (19 July 2006)
Added 6th seat to APCs
Adjusted flag position and capture radius for each CP
Flag capture apture logic: team with a 4:1 force ratio in the capture zone can raise the flag
Restored flag capture meter
Decreased flag capture time
Added MEC transport helo to Strike at Karkand 2
Fixed rare ticket bleed bug
Increased tracer frequency and added tracers to assault rifles
Removed generic "Enemy spotted" radio message
Removed shock paddle related text messages
Increased critically wounded time and decreased killed time
Increased duration of tinnitus effect
Removed parachutes
Increased AA missile damage
Removed unused Commo-rose and map menu items
Replaced F-35Bs with F-18s
Decreased AT missile ammo to 3
Increased number of bots in singleplayer to 32
Give points to commander for kills by teammates (so CO isn't kicked for being "idle")
v1.2 (11 June 2006)
Removed audible notification when friendly CP neutralized
Added additional seats to heavy jeeps
Decreased volume of distant vehicle and weapon sounds
Increased sniper rifle accuracy
Increased M24 damage
Restored death scoring
Increased flag capture radius
Removed flag capture meter (under mini-map)
Changed flag capture logic so that a flag can only be raised when there are no enemy in the capture radius
Increased AT mine damage
Added new visual effects for aircraft wrecks (thanks Djukel!)
Added new menu background (thanks DrunkenSoul!)
Maps
Checkpoint Abadan (thanks -=f&f=- ali-tom)
Steel Thunder (thanks IllicitFilms)
Maszarqi Siege (thanks wolfataud)
Jibbel City (thanks .:XDR:.FRIJJ)
Inishail Forest (thanks Kilrogg)
Special thanks to WhiskeySix, DrunkenSoul, H-Hour, and jmaker for creating the custom billboards!
v1.11 (24 May 2006)
Updated for 1.3 patch compatibility
Decreased tank engine volume
Increased sniper rifle scope power
Disabled vehicle drop commander ability
v1.1 (20 May 2006)
Increased AT missile speed
Increased jet cannon damage
Increased maximum sprint distance and stamina recharge time
Decreased damage done to vehicles from fire when critically damaged
Increased sniper rifle accuracy and decreased ammunition
Decreased pistol accuracy and ammunition
Decreased maximum zip line length
Improved blood effect
Increased starting tickets on all maps
Added new visual and sound effects (thanks Djukel!)
Decreased AT mine damage
Disconnected shock paddle usage and heal ability meter
Increased APC speed in water
Removed external camera
Added crosshairs to zoomed view of grenade launcher, shotgun, and tear gas launcher
Decreased Special Forces rifle damage
Added SIMRAD to all classes for use as binoculars
Decreased 'Critically Wounded' time
Decreased medikit heal speed
Added support for FuShe Pass and Songhua Stalemate
Maps
UPDATED: Bocage 2005 for gameplay
v1.0 (31 March 2006)
Added blood effect to limb hits
Increased small arms bullet damage
Removed death penalty and dynamic respawn time
Decreased sniper rifle damage and accuracy
Returned heal ability to supply crates
Decreased flashbang ammo to 2
Removed weapon round count
Increased vehicle wreck time
Increased the importance of holding CPs and causing ticket bleed
Increased nametag display time of critically wounded soldiers
Increased jet and helo cannon explosion radius
Removed anti-tank missile guidance
Increased anti-tank missile ammunition to 4
Decreased SVD and Type 88 fire rate
Maps (from TotalBF2 Map Pack 3)
A.T.O.M
Bocage 2005
Codename Valhalla
Operation Power Failure
v.9 (11 Mar 2006)
Updated for patch 1.21 compatibility
Added map auto-sizer
Decreased grenade launcher arming delay
Decreased anti-tank missile damage to heavy jeeps so they are set on fire
Increased damage required to instantly kill a soldier (can't be revived)
Decreased anti-tank missile ammunition to 3
Decreased max grenade throw to realistic distance (pre-1.2)
Decreased flashbang grenade effects to realistic freeze/glow/blur duration
Decreased AA missile damage
Decreased player movement speed, increased sprint time
Increased time that dead soldiers and destroyed vehicles stay in the world
Decreased vehicle wreck explosion damage so destroyed vehicles can be used for cover
Decreased damage done to vehicles when in water or upside down
Decreased TV guided missile damage to helicopters
Increased boat armor and speed
Decreased smoke grenade ammunition by half
Decreased jet cannon explosion radius and damage
Removed handheld weapon crosshairs
Removed heal and repair ability of supply crates
Removed vehicle ability icons (resupply, repair, heal)
Fixed neutral flag bug
Added support for Operation Clean Sweep
Added second Black Hawk spawn on USMC carrier on Wake Island 2007
Added dynamic team balancing by adjusting player respawn time based on team performance
Created Tactical Mod: Special Forces (tactical-xpack)
Added SF items to USMC, MEC, and Chinese armies (for use on vanilla maps)
Added zip line to Special Forces and Sniper
Increased maximum length of zip line
Added grappling hook to Sniper, Assault, and Anti-tank
Increased throw strength and length of rope
Added tear gas launcher to Support
Added gas mask to all classes
v.8 (18 Feb 2006)
Updated for 1.2 patch compatibility
Increased friendly name tag display distance
Decreased sniper rifle accuracy
M24 is the same as it was in 1.12
SVD and Type 88 are halfway between 1.12 and 1.2
Limit snipers to 2 claymores out at once
Increased Mi-28 cannon explosion radius
Removed improved AA missile changes (covered in 1.2 patch)
Removed indestructible mine change (covered in 1.2 patch)
Removed increased Support LMG accuracy change (covered in 1.2 patch)
Removed Black Hawk minigun ammunition limit
Decreased vehicle respawn time to 90 seconds
Increased grenade launcher ammo to 3 rounds
Increased grenade launcher arming delay to .7 seconds
Removed all personal scoring except for deaths
Added boats to and increased the combat area of Strait of Hormuz (thanks icky!)
Comments: Empty friendly locked vehicles (armor & aircraft) now appear blue
on the map (as if a player was in them). Empty enemy locked vehicles do not
show up on the map at all. This is a side effect of how locked vehicles are
displayed with the 1.2 patch.
v.7 (09 Feb 2006)
Created automatic installer (thanks for artwork Apophis!)
Created custom desktop shortcut icon (thanks for help DrunkenSoul!)
Increased number of tickets on all maps
Adjusted assaulting team ticket lead for balance
Removed hit indicator
Increased duration of smoke from smoke grenades
Removed accumulation of global points
Reduced AA missile damage to helicopters
Increased number of attack helicopter TV guided missiles to 4
Maps
Strike at Abu Dhabi
Strait of Hormuz
Dragon Valley
Kubra Dam
UPDATED: Wake Island for balance
v.6 (11 Jan 2006)
Replace Assault smoke grenades with flashbang grenades
Double number of smoke grenades for other classes
Change Gulf of Oman ticket bleed to 50% + 1, give MEC 25 ticket lead
Reduce attack helicopter resupply time so it is about the same as jets
Decrease number of AA missiles per reload to 6
Return attack helicopter armor to default
Increase TV guided missile damage so it sets undamaged armor on fire
Increase medic rifle ammo to 3 magazines
Remove flags from Strike at Karkand
Add Strike at Karkand 2, remove flags, clean up CP names
Remove resupply, repair, and heal abilities while in vehicles
Decrease jet resupply time on carrier
Move jet repair area on carrier from back to middle
Maps
Strike at Karkand 2
v.5 (15 Dec 2005)
UPDATED: Adjust support LMG accuracy when prone (was too accurate in .4)
Limit support class ammokit availability
UPDATED: Increase anti-air missile effectiveness
Decrease attack helicopter armor, ammunition, and weapon damage
Increase starting tickets for assaulting team on assault maps
v.4 (07 Dec 2005)
Increase Support LMG accuracy when prone
Don't allow medics to throw medkits
Increase anti-air missile effectiveness
Limit Black Hawk minigun ammunition
Reduce Mi-28 Havoc cannon explosion radius and damage
UPDATED: Changed player spawn time to 30 seconds + 2 seconds * # of deaths; Max player spawn time of 60 seconds.
Gave an additional smoke grenade to the Sniper, Engineer, and Medic classes.
Maps
Daqing Oilfields
Sharqi Peninsula
UPDATED: Wake Island 2007 (32 and 16 player versions)
v.3
Revive players with only a fraction of their health
Decrease friendly name tag display distance
Remove enemy name tags
Redistribute grenades
Make anti-tank mines indestructible
Increase anti-air missile effectiveness
Neutralize flag when enemy starts to capture it FIXED
Reduce aircraft spawn time to equal that of all armored vehicles
Blood visual effect
Maps
Strike at Karkand
Wake Island 2007 (including new 32 and 16 player versions)
Zatar Wetlands
v.2
Changed to a client-side mod
Added two more smoke grenades to assault class
v.1
Server side mod
Increased player spawn time to 30 seconds + 3 seconds * # of deaths
Increased anti-tank missile damage
Increased vehicle spawn time to 120 seconds
Locked armored vehicles to team
Removed enemy vehicle spawn at team's main flag when captured
Replaced bombers with fighter jets
Decreased repair rate of jets
Decreased resupply rate of jets to require landing
Decrease repair and resupply rate of helocopters
Removed aircraft nose camera
Removed commander assets (Radar, UAV, Artillery)
Decreased flag capture radius to 3 meters
Neutralized flag immediately upon an enemy entering it's radius
Disabled aircraft from capturing flags
Modified ticket bleed requirements. Double assault maps require 50%+1. Single assault maps required 50%+2 for assaulting team and 50% for defending team.
Maps
Dalian Plant
Gulf of Oman
Mashtuur City