The ultimate Star Wars experience! Create your own stories, play through Star Wars history in this Sandbox mod for Jedi Knight: Jedi Academy! Create your own Galactic Legacy!
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
Brand new menus, stability improvements, and quality of life changes. No Mac or Linux builds currently available.
- Reworked some logic with skin registering which was causing a number of character models to fail loading their textures upon loading a save game
- Kyle Katarn's appearances will now hold his blue lightsaber as intended.
- Fixed a critical bug where NPCs spawned would not have their primary saber changed as intended and the player would receive what was intended for the NPC at the start of a new game.
- Replaced the background image for the Control and Settings menus to a new image inspired by Jedi Knight: Dark Forces II.
HIGHLIGHTS
- New console commands have been added to the NPC Free Choice System to allow for a greater variety of control over any NPC of your choice. Make them play an animation of your choice, change their weapons, even give them a lightsaber!
MISSION IMPROVEMENTS
DUEL OF THE FATES (DARTH MAUL)
- Qui-Gon and Obi-Wan will now properly attack the player when the player has alignment changing disabled in the character selection menu.
JEDI OUTCAST: NAR SHADDAA STREETS
- The cantina music will now play as intended.
NEW MAPS
- Emperor's Throne Room (Movie Battles II version)
NEW FACTIONS
In order to promote better organization of characters, new character factions have been implemented. All obvious characters have been moved
- Darth Revan's Sith Empire (Separated from The Sith Empire)
- Reconstituted Sith Empire (Separated from The Sith Empire)
- Ancient Sith Empire (Separated from The Sith Empire)
- Brotherhood of the Sith (Separated from The Sith Empire)
- Rule of Two Sith Lords (Separated from The Sith Empire)
- New Republic (Separated from The Rebellion)
- Galactic Alliance (Separated from The Rebellion)
- Imperial Remnant (Separated from The Empire)
- Fel's Empire (Separated from The Empire)
- Darth Krayt's Galactic Empire (Separated from The Sith Empire)
- Sith Eternal (Separated from The First Order)
- Hutt Cartel (Separated from Criminals)
- Black Sun (Separated from Criminals)
- Crimson Dawn/Shadow Collective (Separated from Criminals, called Crimson Dawn in menu)
- Yuuzhan Vong (Separated from Civilians)
- Death Watch (Separated from Mandalorians)
- Mandalorian Neo-Crusaders (Separated from Mandalorians)
- Clan Skirata (Separated from Mandalorians)
- Nightsisters (Separated from Force Users)
- Revanites (Separated from Force Users)
- Eternal Empire (Separated from Force Users)
- Eternal Alliance (Separated from Force Users)
- Jedi Order (Separated from Force Users)
- Sith Order (New Faction)
- Creatures (New Faction)
CHARACTER FACTION MOVEMENTS
- Moved Savage Opress from the Separatist Alliance to Crimson Dawn (with Shadow Collective Icon).
- Moved Doctor Aphra from Galactic Empire to Criminals.
- Moved Ren from The First Order to Crimson Dawn.
- Moved the Trandoshan Slaver, Elite, and Mercenary from Criminals to Separatist Alliance.
- Moved Zarien Kheev from Criminals to Galactic Empire
- Moved Gault Rennow from Criminals to Eternal Alliance
- Moved all custom Jedi (excluding KOTOR Jedi) from Old Republic to Jedi Order.
- Moved all custom Sith from Reconstituted Sith Empire to Sith Order.
- Moved IG-86 from Bounty Hunters to Black Sun.
- Moved Nico Okarr from Civilians to Eternal Alliance.
- Moved HK-55 from Civilians to Eternal Alliance.
- Moved Baldarek from Civilians to Hutt Cartel.
- Moved Garindan from Civilians to Hutt Cartel.
- Moved Geonosian from Civilians to Separatist Alliance.
- Moved HK-77 from Civilians to Criminals
MAP FIXES
CLOUD CITY
- Replaced a few missing textures that would be absent from the map if the player doesn't have Jedi Outcast configured for their mod.
RPG Dreadnaught
- Adjusted multiple textures in the RPG Dreadnaught map which weren't set to the correct resolution and were causing crashing on it and other maps.
MENU/UI IMPROVEMENTS
NPC SPAWNER
- Characters with customization options will now display a valid initial option as intended.
The following NPCs have been added as they were missing from previous builds or fixed due to faulty entries
- Padme Amidala (Blue Nightgown)
- Custom Clone Trooper
- Sergeant Appo
- Clone Trooper (Poncho)
- 442nd Clone Trooper
- Ezra Bridger (Helmet)
- Kyle Katarn (Jedi Robes)
- Nova Trooper
- Armored Kel'Dor
- Ruusaan Skirata (No Helmet)
- Jedi Youngling
MAP SELECTION
- Replaced all map levelshots with new images
MISSION SELECTION
- Full remake of the menu
CHARACTER SELECTION
- Added a dual-functionality to the menu to allow it to function as both the NPC spawner and character selector.
- Characters with lightsabers/melee weapons will now be holding their respective weapons upon selection.
- It is now possible to edit your lightsaber while selecting any character.
- You can now edit your Force Lightning color for any character that wields the ability.
- Adjusted Third Sister's biograhy to reflect events that took place in the Obi-Wan Kenobi TV Series
- Fixed a small capitalization typo in Durge's biography
- The Sith Master and Sith Apprentice entries will now be given force abilities as intended.
- (MULTIPLAYER ONLY) Reverted the menu back to the default Jedi Academy multiplayer menu and extended the limit to account for the vast amount of characters.
- Characters with customization options will no longer show as a black/white invalid texture.
NPC FREE CHOICE SYSTEM
- NEW CONSOLE COMMAND; NPC ANIM Commands an NPC to play an animation.
- NEW CONSOLE COMMAND; NPC TEAM Sets a new team for an NPC.
- NEW CONSOLE COMMAND; NPC ENEMY Commands an NPC to attack another NPC.
- NEW CONSOLE COMMAND; NPC WEAPON Sets an NPC's weapon.
- NEW CONSOLE COMMAND; NPC SABER Changes and/or assigns an NPC's lightsaber, including colors.
CODE CHANGES
- Reduced a number of memory buffers which were causing the game to crash after a small number of save game reloads.
- Characters with the KOTOR or Darth Malak animations will now operate properly in the Jedi Academy campaign as intended.
CHARACTER SOUNDSETS
- Created an all new Hondo Ohnaka soundset.
CHARACTER MODEL FIXES
- Refactored Padme's Blue Nightgown model so it appears as intended
- Refactored Halle Burtoni's model so it appears as intended
- Fixed an invalid texture for Gee which was causing him to be lacking eyes
- Fixed a faulty hat texture for Captain Typho's "No Gun" skin
- Fixed an invalid texture path for Commander Keller's RGB skin
- Mister Bones will now appear as intended
- Fixed some missing textures for C-3PO's "Battle Droid Body" variant.
- Removed some unneeded Fives skins
- Removed some unneeded Echo skins and corrected multiple shader errors so he appears as intended.
- Fixed a texture problem with the Revanite Vindicator so he appears as intended.
- Fixed a faulty shader with the Rakghouls
- Fixed a faulty shader with Darth Caedus's hair
MISCELLANEOUS FIXES
- Consolidated all arena script files found in other map pk3 files into the main map list files.
- Multiplayer maps will no longer display episode numbers in the list.
love the new menu. but i noticed there is not a version of palpatine npc that is lightsaber oriented, can you add it back?
With the Free Choice system, you can add them yourself :)
Good job!8-)
ยจ
Thank you!
When I want to play, I get that the game has a virus or when I tried to download that the file had a virus
There is no virus
i understand that i can choose lightsabers and whatnot. but palpatine or snoke for example, act different from other NPCs. if i spawn them with lightsabers they just spam force powers at me, they never attack with the saber like other npc
They're hard-coded right now to only use force powers. I'll be looking into possible solutions to remove this but still achieve the desired result.
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