A Warband Port of the M&B 1.011 Modification SWC by Swyter and HokieBT. This port uses Diplomacy as base, with major modifications to the codebase (by Seek N Destroy and Khamukkamu).

Report RSS State of the Mod: December 2019

SWC: The New Order Edition - State of the Mod as of December 2019.

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State of the Mod

and some quick updates


Hi all,

I would just like to thank everyone who supported and is continuing to support SWC and this mod, SWC: The New Order Edition.

I made this mod as a thank you to Swyter, who basically helped me learn how to mod Mount & Blade: Warband, through my work with The Last Days of the Third Age.

This post is simply just to let you know that I am still working on the mod, and the most recent update I published was just to tie together the patch and the hotfixes found in our discord. Basically, to make the install process easier before the end of the year. There was not a lot of new features added, as I had to take a few months off due to personal reasons (e.g vacation, moving across the country, stabilizing during the move, etc).

So lets get started, shall we?

  • Mandalorian Armour - In the most recent update, I added new Mandalorian Armours by DarthMongolTheUnwise. These look really good and have many pieces, which works really well with my planned armour customization scripts (which you can see already by visiting the Med Bay in your ship). However, the Mandalorian Armours are currently not customizable by the player, as I still havent 100% worked out how to do it properly yet. Therefore, when you cheat+take the armour, you can see it changing appearance every time you click on it in your inventory screen. Don't worry about it, it just randomizes the different parts of the armour. Not a bug, just not fleshed out yet.
mb10

  • Mixed Gender Troops - Yes I know it is buggy. I will be releasing a hotfix that disables it completely for now. It is a good piece of code, and will be true to canon, given there are a mixed of genders in SW universe. Will work on it soon.
mb102

  • Jedi Revival / Sith - This is the rancor (elephant) in the room. Yes, they are currently not present, only through cheats, due to the fact that I "want to do them right". It is something that I want to do well and enjoyable for the players, hence why they are not in yet. I had planned to work on it this year, but unfortunately, the real life issues took their toll and I was not motivated to think "game design" at the time. Hopefully, I will resolve this by next year.

Other than that, I hope you all have enjoyed what I have so far and please continue to comment, support, find bugs, review (good or bad), and I will do my best to respond.

I hope everyone had a great 2019, and we all look forward to 2020!


May the Force be with you All!

Regards,

khamukkamu

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,503 comments

Also, production of new assets and asset remakes is going forth, on the side of trying to make better maps for sieges, since theyre an important part of the game.

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mirekosw
mirekosw - - 127 comments

My friend, You should do something with characters that own lightsabers. I was giving my npc armors, and lightsabers and I thing they should try to deflect the shoots in my opinion. Best regards :)

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,503 comments

If they have skill points in deflection, they can do it. If not, well, i guess youve figured out what happens

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Guest
Guest - - 690,362 comments

Not sure where to leave bugs but there is a somewhat consistent game crash when you shoot a shield with a weapon.

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,503 comments

In next update there is an feature added that enables an ingame option for disabling shields

We cant really figure out why it is causing troubles to so many, only that it has been so for a long time. The shields are not really different to those of native Warband, apart for models so, really just no clue what it is, especially since it only affect some people

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Guest
Guest - - 690,362 comments

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