Here's the improved version of original "Trusty based" release of BMS laser tripmine, done with help of Norman Roger and Der Graue Fuchs. This project, first started as personal, then grew up big enough to be released as a full pack, after that it was greatly improved
Notes
This is the revamped version of original tripmine release. After i thought, that this tripmine could use a little update, i've decided to ask Norman Roger to do some texture job for me. He chopped the original texture and applied various effects and details to it, to make it look fancier than ever. He also created new optimised PeeWees, that are looking simple and pretty at the same time
Der Graue Fuchs aslo helped with some texture details, like "FACE TOWARD ENEMY" decal, laser fix and new subtle fullbright glow texture for v_model. He was also guiding me through this project, advising me and pointing out how things should be done, and giving a moral support
This project, in fact, is cooperation between Norman, DGF and me. Without their help, it wouldn't be possible for me to release this revamp
BMS sounds are included. Although, i don't find then suitable for Half-Life, this pack won't be full without them. Take note, that these are original BMS sounds and may not work properly in original Half-Life
Installation instructions
First, you must locate "svencoop_addon" folder inside your Sven Co-op base directory. If it's not there, just create it
Models should be installed inside of the "models" folder. HEV hands goes right in, colourable HEV hands should be renamed (just remove "remap" from its name). OpFor hands should be installed in "opfor" subfolder
Sounds should be installed in "sound" folder. Just drag-and-drop this one, and you're good to go.
Credits
Tripmine
V_model and base textures: Crowbar Collective
Texture chop and modifications; optimised PeeWees: Norman Roger
Texture decals and details; fullbright glow texture for v_model: Der Graue Fuchs
Fullbright texture for Norman's PeeWees: AleKK
Hands
Improved SC model and textures: Norman Roger
OpFor model: Ambient.Impact
Remap textures: DNIO071
Animations
Animations: Gearbox Software
Sounds
Sounds: Crowbar Collective
Compile
HEV hand rig: DNIO071
PeeWee, v_model and OpFor hands rig; various effects (lense chrome, UV applying for fullbright textures): AleKK
Special thanks goes to:
Norman Roger, for making a new chopped texture and optimised PeeWees
Der Graue Fuchs, for texture modifications, and giving helpful advice and moral support
License
All assets used in this pack is a property of their respective owners, and was used with their permission. You are free to redistribute this pack, as long as every author and contributor is credited, and its content is unmodified. You may use content of this pack to create derivative works, as long as you get permission of its authors and original contributors, and credit everyone who contributed. You are not allowed to redistribute this pack with modified content, or crediting it as your own work
trusty and based
nice