-If you kill Jo (Modoc), his merchandise keeps spawning in the bookcase -> FIXED! -> No more spawning!
-If you don't manage to save a single brahmin (leave map befor kill all wild dogs), things get a little buggy. Every time you talk to Grisham (Modoc) after that he'll demand $1500 from you. If you have good IN you can tell him they weren't worth that much, but this triggers another bug which sends you back to the pastures -> FIXED! -> Now, if you pay 1500$ or 1000$ Grisham won't be angry. If you don't pass first speech check you get back to pastures to kill the wild dogs. If you haggle and pay 750$, 50$ or nothing, Grisham gets angry, but he won't attack.
-When you find Cornelius' gold watch and give it to Farrel, both quests ("Cornelius has lost his gold pocket watch. Find it and return it to him" and "Farrel wants you to find Cornelius' gold pocket watch. Find it and return it to Farrel") are being solved (in the PIPboy), but if you talk to Cornelius after that there will be the line: "Farrel's got your watch in a wall safe. Let's string him up." -> FIXED! -> Now the script checks if the quest is solved or not.
-Anti-cheat system adjusted slightly, because some people having other than US version experienced problems with it.
-FIXED typos and some lines in 6 more dialogues.
-False Citizenship papers removed from the Vault City downtown map.
-FIXED! -> The car won't disappear in Redding!
-NOT FIXED: Ammount of ammo found during the game. Although I was planning to do this, I gave up, because it's a time consuming job and I don't have much time now. Maybe later.
And some new screenshots as well!!!