It's a weapons/npc/items/critters/maps/scripts/dial ogues/fixes/car mod. All in one. The main idea is: you can go through the whole game using only one class of weapons. If you want to use energy weapons only, now you can. If you want to go through the game with a melee character, just go ahead! The weapons and their parameters are changed, and you'll find more powerful weapons of every class as you go further and further through the game. The game is NOT so well balanced (it was hard to make it perfect), so you might find big guns very powerful, but don't forget they need many action points to be used. Melee weapons are not so strong, but they require less action points etc... There are some moments during the game, where scripts give you weapon/equipment/items etc. depending on your skills. Some shopkeepers will sell you nice equipment if you pass weapon class skill check (e.g. if you have 125% or more of energy weapons skill, a shopkeeper will sell you a big-bad-mo-fo...

Report article RSS Feed Fallout2: patch 1.02 released!

VER.1.02 FIXES -------------------------------- -If you kill Jo (Modoc), his merchandise keeps spawning in the bookcase -> FIXED! -> No more spawning! -If you don't manage to save a single brahmin (leave map befor kill all wild dogs), things get a little buggy. Every time you talk to Grisham (Modoc)

Posted by lisac2k on Jun 29th, 2005

VER.1.02 FIXES

--------------------------------
-If you kill Jo (Modoc), his merchandise keeps spawning in the bookcase -> FIXED! -> No more spawning!

-If you don't manage to save a single brahmin (leave map befor kill all wild dogs), things get a little buggy. Every time you talk to Grisham (Modoc) after that he'll demand $1500 from you. If you have good IN you can tell him they weren't worth that much, but this triggers another bug which sends you back to the pastures -> FIXED! -> Now, if you pay 1500$ or 1000$ Grisham won't be angry. If you don't pass first speech check you get back to pastures to kill the wild dogs. If you haggle and pay 750$, 50$ or nothing, Grisham gets angry, but he won't attack.

-When you find Cornelius' gold watch and give it to Farrel, both quests ("Cornelius has lost his gold pocket watch. Find it and return it to him" and "Farrel wants you to find Cornelius' gold pocket watch. Find it and return it to Farrel") are being solved (in the PIPboy), but if you talk to Cornelius after that there will be the line: "Farrel's got your watch in a wall safe. Let's string him up." -> FIXED! -> Now the script checks if the quest is solved or not.

-Anti-cheat system adjusted slightly, because some people having other than US version experienced problems with it.

-FIXED typos and some lines in 6 more dialogues.

-False Citizenship papers removed from the Vault City downtown map.

-FIXED! -> The car won't disappear in Redding!

-NOT FIXED: Ammount of ammo found during the game. Although I was planning to do this, I gave up, because it's a time consuming job and I don't have much time now. Maybe later.

And some new screenshots as well!!!

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Post comment Comments
J1mmmy
J1mmmy Jun 30 2005, 3:05am says:

The gold watch quest was classic in Fallout 2.

+1 vote     reply to comment
tomica
tomica Sep 30 2005, 2:55pm says:

HOW CAN I DOWNLOAD THIS F***ING PATCH???????????

+1 vote     reply to comment
tomica
tomica Sep 30 2005, 2:58pm says:

GOLD WATCH IN MODOC,OR?

+1 vote     reply to comment
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Fallout 2
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lisac2k
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Released Apr 2, 2007
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