Likely one of the larger/largest personalized modpacks out there. Incorporating, Completing overhauling, and rebalancing form scratch units from the biggest and best mods for supreme commander forged alliance. Adding over 200 new units, new functionalities, strategic tools, and even some new FX to enjoy in this over-a-decade old game. Requires Supreme Commander Forged alliance & Forged Alliance Forever. Full Credit to all the creative minds making the content that allowed this mod to be possible, and who keep this game alive and great!

Description

Patch Notes TLDR: - Many many fixes (errors, unbuildable units, broken features, and more) - many small improvements, some rebalancing too - CREDITS, credits will roll during warp/drop in as direct messages from you to yourself at the start of every game - New and modified FX to artillery, shields, navy and more. - Nomads support! (optional). Nomads can now be played with the proper changes to things like TMLs, Nukes, even a BOPs Style ACU and more. Thile only a few placeholder units are added now, more will come along with some proper new units. - More AI specific features. ACUs are a big one. AI spawn with a random 2nd ACU and the AI ACUs now have unique modifiers depending on if players are on their team or not. (EG: you longer should need omni to always be on for AI to properly run threat calculations in PvE) - Some new units for existing factions - Support for FAFs new ‘mobile factories’ for multiple units - disabled a few units to fix/add back/ rebalance later

Preview
SupCom3863 v9
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Spidey_NDA
Spidey_NDA - - 23 comments

Hello, this mod is great but it would be really troublesome if every AIs get 2 of the same or different ACUs so please is there any way to disable this feature or can you remove it in your next update?

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