Version 3.
Introducing modern ships, new aircraft and two new campaigns, this ambitious campaign pack lets armchair generals wage the battles of 2022 on the shores of the Sea of Azov and Black Sea.
Updated to version 3 on 29 April 2024 in keeping with the corrections and updates to the mod.
Azovstal campaign pack
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:\Program Files (x86)\Steam\steamapps\common\Sudden Strike 3\Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are campaign mode scenarios (go to single player, new game and campaign) under these names:
Road to Mariupol (Russian campaign, 2 missions)
Azovstal (Ukrainian campaign, 2 missions)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from Moddb.com
Uninstall instructions:
Reinstall the original game or other mod you were using
Changelog to version 3:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
nice
finally the wait is over
all the other mission packs and files got updated too so they should be even more fun, but let me know of any bugs
updated today: improved the new Ukrainian AT soldiers (NLAW and Javelin) in terms of behaviour
When will the sound effects be updated too?
You would need to explain what is wrong specifically if I am going to study this again. Does something have the wrong rate of fire? Is a weapon too loud? These are things I can adjust. Just expecting something different doesn't give me any direction to make changes. Maybe many modern weapons still sound like WW2?
Hello Ken. You are creative. I wish you success. I admire the content you provide and have been following you for some time. Can you create a World War II campaign? I've played all your campaigns that you made and I loved them. Please I want a WWII campaign please please one last time just for me. Thank you, my friend❣️
coincidentally, I did have a plan to return to the World War Two setting after I have finished the current parts of Modern Arms and Sudden Quake. I did create these bonus missions years ago (not real history, but still WW2 setting) - Moddb.com
Yes, keep going, my friend. I'm excited for what's coming❤️🌹👍
Классно давай автор жги дальше )