The main idea behind this mod was to bring back all the features that did not make it to the final version of the game. To further improve it, I also added some new weapons, fixed some dead-ends and made the world more interactive so you may enjoy it more. Many objects can be destroyed, used or taken to be used later. Since it took some of my time to make, I hope you'll love the mod.

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9

Shockwave_S08 says

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Strife Uncut is a less-than-1MB mod for "Strife: Quest for the Sigil" that digs up cut content from the original WADs and implements them seamlessly into normal gameplay, making the game feel more "complete" than originally shipped by Velocity and Rogue Entertainment.

First, the weapons: Three of the original weapons have had their functionality improved and streamlined, freeing up inventory space for other guns (Electric/Poison Crossbow, H-E/Phosphor Grenade Launcher, and the handheld Templar weapon, the Mauler). Other classic weapons have been rebalanced with clip-sizes (Assault Rifle, Crusader's Flamethrower), and two have entirely new fire modes (Punch Dagger - "Get Over Here!" Spear, Mini Missile Launcher - Heatseekers). The new additions to Strifeguy's arsenal include a Pistol with a laser sight (VERY handy for the early game; bring a special item to Macil to obtain this), the Disruptor (a low-power energy pistol that fires beams or pulses; take care not to overheat!), the Boltcaster (2-3x the Electric Bolt cost, but one hell of a punch to go with it), the Thrasher (an energy shotgun that easily disintegrates hostiles; great until you get the Templar's Mauler), and Landmines that can be planted or thrown at your targets.

As for Inventory Items, you now have a Food Bag that you can fill by snatching food from broken barrels and vases, and can be consumes to overheal up to 200% if you play your cards right; a remote detonator that works in tandem with planted Landmines, to disarm or turn them back on; "Ratsistance" that can be deployed as minor decoys against The Order; Acid Grenades that can turn the tables in tight corridors, spraying a poison cloud that quickly kills organic targets; the three-Totem system has been implemented, straight out of Veteran Edition, and getting all three rewards you with similar Herculean punching strength; should you have Harris' Offering Chalice upon acquiring a Totem, it's upgraded to the Healing Chalice, which can restore your life gradually at the cost of 50 Gold per use.

Gameplay-wise, much effort has been put into eliminating dead-end scenarios, with important NPCs being rendered unkillable until they've outlived their usefulness. You can also steal pretty much anything that isn't nailed down to quickly build up your Gold reserves. Bashing open wooden barrels or vases yields food and the occasional single piece of Gold.

New graphical touches have been added as well, with plenty of ambient light and environmental effects strewn throughout the entire game, making the world feel more alive than before.

The companion "StripeHUD" is a more-compact solution for a fullscreen HUD, though it does not differentiate between ammo types, nor does it show Gold and Food amounts. In addition, this HUD can only be used on GZDoom v2.1pre and above -- sorry, D-Touch users!

Other than the gripes about the HUD, this is one restoration mod that simply cannot be mjssed! Good job, Zaero!