Featuring a new playable race for the game with many new units and functions. This race is based on the 40k Background and features the imperial guard troops of Armageddon called Steel Legion. The idea behind the mod is to bring in a new strategie game play where units are more specialist and more units can enter the battlefield. You can play the race on your own or face it as enemy in multiplayer games. It's quite balanced to existing races. Current Release Version is 1.5. There is an update to Version 2.0 planned featuring a second new race.

Report article RSS Feed Steel Legion for DOW:Soulstorm released.

"Dawn of Steel" - Steel Legion Mod was released for the DOW:SS

Posted by jONES1979 on Aug 29th, 2011

Better late than never

As a member of the "SL for SS" conversion mod team, with Respect to the Community and to the original mod Creators, I want to post here a little bit outdated "news" about the 'Steel Legion for DOW:Soulstorm" mod was finally  released at 23 Dec 2010.
With new features specific to SS, lots of fixes and improvements.

full info Forums.relicnews.com
download link Mediafire.com

The updated  campaign mission "The Battle for Rokclaw Mountains" is included also. (You can lead 47th Steel Legion army against Orks)

Post comment Comments
Fearsubzero
Fearsubzero Aug 30 2011, 1:17am says:

Steel Legion will fire on the aircraft?

+3 votes     reply to comment
jONES1979
jONES1979 Aug 30 2011, 3:34am replied: Online

Sure, They will! :D

(Please, forgive me for "bury"-ing your comment. I can not get used this UI properly yet. I am so sorry)

+3 votes     reply to comment
Fearsubzero
Fearsubzero Aug 30 2011, 4:40am replied:

Не понял..., вполне уместный коммент, так как стальной легион не способен вести огонь по самолётам в Soulstorm.

+3 votes     reply to comment
jONES1979
jONES1979 Aug 30 2011, 9:11am replied: Online

Я же извинился! Не привык ещё к интерфейсу, не в первый раз уже промахиваюсь.

Версия "SL для DC" в SS не стреляла по самолетам и не работал ИИ.

В этой новой версии - всё ок. По самолётам стреляет, ИИ соответствует моду Advanced AI 3.2, баланс поправлен на соответствие балансу SS и DC 1.2, т.е., к примеру, продвинутый термогенератор не построить до второго тира.

Но, между нами русскими говоря, косяки в моде остались. Я работаю над этим, но уже в одиночку.

+3 votes     reply to comment
Fearsubzero
Fearsubzero Aug 30 2011, 10:32am replied:

Ясно), я что-то ступил, переводчик коряво перевёл)))
Ну это отличная новость!!!, что работа над этим модом продолжается
Исскуственный интелект радует в данной части, у меня даже получилось затолкать в "Combiner Mod" новую версию), наконец-таки на русском языке мод, вылеты только к сожаленью изредка случаются, а так всё работает.

+3 votes     reply to comment
jONES1979
jONES1979 Aug 30 2011, 1:45pm says: Online

Да, вылеты есть, как люди выяснили, из-за модели тарантулы. Грят, если вместо неё подставить другую модель, обычной реликовской турели, то вылеты прекращаются.

К сожалению, я без понятия чем игре не нравится модель. Слишком эпизодически вылетает. А то бы я попробовал "починить"

+2 votes     reply to comment
Cucaracha
Cucaracha Sep 3 2011, 4:21pm says:

I learned that SL for SS will be a beta version, the team seem to be working on it. My question is will they have flyers? Will they work with the Apocalypse mod? which will be awesome! The team developing the SL beta please come out and let us know, I want to play SL against the Tyranids.

+3 votes     reply to comment
jONES1979
jONES1979 Sep 5 2011, 3:39am replied: Online

No, that (23th Dec 2010) was a kind of final public release for SS.

No further work in progress by "team".

Personally, I'm in development of expansion side project, where also a goal to fix bugs and inconsistencies of the "final" SL for SS release.
Sorry, no flyers expected currently, because of bugged flyers implementation in game in general.

About APOC mod: There is a APOC team decision do not include SL mod in theirs expansions projects, at current time at least.

+2 votes     reply to comment
Cucaracha
Cucaracha Jan 5 2012, 3:09pm says:

WEll it has been a while and I have played SL on SS, can you let us know if updates coming soon.

+3 votes     reply to comment
jONES1979
jONES1979 Jan 7 2012, 10:24pm says: Online

No updates expected in near future, sorry

+2 votes     reply to comment
Adamshifnal
Adamshifnal Apr 14 2013, 9:28am says:

Once this mod was converted to DC and SS it well pretty downhill to be honest.

The Infantry Doctrine makes sence with the amount of upgrades you can give them, but the Mechanised Doctrine is pretty crappy, since you can only have 2 Leman Russ varients and a Tank Ace. How is that an Armoured Doctrine? I did notice you can spam Hellhounds.....but it's not very good!

The Winter Assault version was amazing! Could could have a decent amount of troops, decent upgrades and alot of tanks! Which is what the Steel Legion are! They are an Armoured Infantry army!

Personally if someone were to pick this mod up, dub down the pop of each Leman Russ, Destroyer and Thunderer (pop is a little stupid for how bad they are), remove the Leman Russ build cap for the Armoured Doctrine etc.

+1 vote     reply to comment
jONES1979
jONES1979 Apr 15 2013, 1:34am replied: Online

It should be balanced against vanilla factions, btw, where for example, IG can build just 2 Leman Russes on the Tier4 only.

From the other side, (due to my absence on playtestings), SL with Tank doctrine can build Tank Ace on the 5th minute of game. That's sad, from the point of view of any foes. :D

Anyway, the project is not abandoned. I've got all permissions from original authors, just have lack of free time

+2 votes     reply to comment
Shodar87
Shodar87 Apr 15 2013, 6:44am replied:

Disagree, at first you should understand what fundamental changes were done in transition from WA to DC/SS and WHY. WA extremely streamlined the gameplay turning it into techfest where you´ve just spammed the most powerful unit available. It removed depth game had and made lower tech unit issues even more problematic (being useless later). The WA version was build around this and since DC changed the gameplay a lot it had to adjust to it´s gameplay as well. The elite stuff was tweaked and hardcapped to keep their elite feeling and lower tier units usable (prime example are Chaos Raptors/Khorne Berzerkers/Possessed Marines). If you understand this you should understand why ideas like removing LR buildcap are just terrible (to me it looks like you just want to spam few units to get the WA feel).

And besides none of Leman Russ variants are that bad to lower their cap (it´s quite opposite case but whatever). Most of issues you posted are done in order to stay balanced and well playable against vanilla races and that´s what matters. Sure some numbers can be always adjusted but expecting big changes like those you´ve suggested might leave you being disappointed.

+2 votes     reply to comment
Adamshifnal
Adamshifnal Apr 15 2013, 8:21am replied:

I know why they but such a limit on the amount of Leman Russ' when they transitioned into DC and SS simply due to balance, however I still stand by the fact that the Armoured doctrine should allow more Leman Russ' than normal simply because you get a smaller infantry pool and a larger vehicle pool. Maybe increase the build limit of Leman Russ varients by 2 and decrease the pop limit by 1 (which make a Leman Russ 4 pop instead of 5) which makes up for the lack of infantry since other armies will have more infantry giving them increase firepower.

I also think that Leman Russ' should also get their side sponsons back as a purchasable upgrade, like in WA.

If conjunction to our post about it looks like I want to spam units like in WA, you couldn't be anymore wrong! I just want more powerful vehicles for the Armoured doctrine, agreed you can still have a Stormlord, 2 Leman Russ's, 1 Tank Ace and 2 Destroyers....but that is your entire vehicle pop? How is that the "Armoured Doctrine"? Since Imperial Guard can take a Baneblade, 2 Leman Russ', heavy weapon teams with lascannons and it will completely counter your entire SL build.

I do feel that the Steel Legion are missing some of that "Pushing power" that most races have! I remember me and my friend was playing a "Harder" difficulty game on Into the Breach against double Orks. We could easily defend the breach with the amount of tanks, but we just couldn't push due to the constant stream of units!.

+1 vote     reply to comment
Shodar87
Shodar87 Apr 15 2013, 11:51am replied:

Most of Vehicles your SL composition provides is created from T3-T4 Tanks which are powerful enough to stand on it´s own against similarly based armies on the same level. SL do have lower INF cap (15) but higher vehicle cap (29) and fact that you want to be able to pump out more of them without some payback is wrong. It makes sense like if I said I want to remove cap from Relic units since they already take some inf/veh cap (ignoring SoB LS and Eldar Avatar), how could this affect the game ? In similar way like your suggestion, this + being unhappy about how HH spam is ineffective was the reason why I ,,accuse you".

Lets assume that you just want to have more vehicles but you understand it could come with nerf. You feel that your suggested SL composition looks bad but I wonder if you were thinking about what vanilla races can build against it. SM can get LR, two Predator tanks and 2 DN (that´s not much impressive), Ork Squiggoth, 2 LR and dunno 2 KK, I´m skipping Eldar because of Avatar bonuses. As Chaos you can get BT (eating 5 inf cap), two Predators, 4 Defilers (which gets later brutally raped by Destroyers TM) cool, IG with Baneblade, two LR and something for 7 cap what survives for a while dunno what honestly 3 sentinels or 2 Basilisks or 6 Chimeras, it all dies quickly. Compared to this SL composition (SL, 2 LR, 1 Ace Tank and 2 Destroyers) it looks poor and it looses even if you remove dunno one LR as compensation for lower inf cap. As you can see the numbers are adjusted on the nearly the same level per cap for all races so theres no real need to increase number of available vehicles for SL for not having a lot of vehicles...

+2 votes     reply to comment
Shodar87
Shodar87 Apr 15 2013, 11:53am replied:

...And at last your example: It´s just bad example and heres why. Into the breach works as bench for brute balance force, if you or your opponent gets steamrolled, there could be an issue (since you can´t factor stuff like mobility and alternative routs it´s just an possibility), otherwise if it ends with stalemate, it´s a good sign of decent balance. It´s nearly impossible to win past early game on that map unless you get some early game advantage (or being able to somehow attack ,,from behind") because later theres great defenders advantage (number of units able to defend is bigger than number of units being able to move through valley and attack because much better arc you can use). I can look at it from opposite perspective and say that Orks even with Eco advantage! couldn´t break your lines so the problem could be an exact opposite thing (since you could defend easily).

Personally I could imagine Jones adjusting number of available LRs (to get more DoW vanilla campaign IG feel) but I doubt it comes without compensation, without the price because from my point of view SL aren´t underpowered (it´s bit more the opposite thing) and don´t need such extra help. But we will see.

+2 votes     reply to comment
Guest
Guest Apr 26 2013, 8:32pm says:

SL Armored Doctrine can counter a IG build of 1x Baneblade, 2x Leman Russ, 4x lascannon heavy weapon teams with 3x stormtroopers and 3x missile launcher soldier squads

+2 votes     reply to comment
Guest
Guest Mar 28 2014, 6:34pm says:

This comment is currently awaiting admin approval, join now to view.

jONES1979
jONES1979 Mar 29 2014, 9:20am replied: Online

Mediafire.com
Текст в игре будет русский, если ставить на русскую версию игры (от Буки или кто там её издавал)
Вопросы по моду можно задавать здесь Forums.warforge.ru

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dawn of War Icon
Platform
Windows
Developed By
MaestroRobertus
Contact
Send Message
Official Page
Steellegion.org
Release Date
Released Nov 22, 2006
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Steel Legion - Armageddon (Dawn of War)
Steel Legion - Armageddon Dawn of War - Multiplayer Real Time Strategy
Related Games
Dawn of War
Dawn of War Single & Multiplayer Real Time Strategy
Related Groups
Dawn of War Clan
Dawn of War Clan Fans & Clans group with 90 members