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Single Player Version: Tence top notch story line! Ground breaking levels! New style of play you are never one set character! And much more! Multiplayer Version: Stealth Mod will be a mod based on Splintercell online, it will have two teams which will have different objectives. Shadow Ops (SO): The Shadow Ops will have to reach goals around the map such as picking up an item and running it back some where. Once they finish the objective the one team member will have to get back to a point to win! The team will have dark suits so they will be nearly invisible in some places but they will have less fire power and maybe health! Tactical Calibre Unit (TCU): TCU will have to wipe out Shadow Ops and stop them getting the objectives which there will be more than enough to stop them from camping at one. They will have to search with a search light for SO players and take them out! Team 2 will be easily seen in the dark and will have more firepower than SO! Maps: All the maps will be set at night,sunset...

Report RSS Big Jungle Update !

At last, the Big update is here! This update contains 15 new screenshots of the map sm_jungle and a bit explanation what the map is all about. The map is now 95% completed ,I only have to put some physics in the map and later on the new weapons. So, the map takes place in a jungle. The jungle does not

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At last, the Big update is here!
This update contains 15 new screenshots of the map sm_jungle and a bit explanation what the map is all about.
The map is now 95% completed ,I only have to put some physics in the map and later on the new weapons.
So, the map takes place in a jungle.

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The jungle does not exist in real world. Why ? Because their is a tombe of a Christian ;). There are 4 targets for the Special Ops to steal objects: 2 shacks, 1 hangar and 1 tomb. There are too many trees to kill your enemy from long distance + the enemies of the Special Ops have bigger and much powerful gun so it is for your own goodwill to use stealth as a Special Ops.

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To check all the screenshots click here.
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