This is a new take on the traditional Starcraft races. The three races have been replaced by three hybrid races. The Bionics, the Infested and the Void Predators.

Report article RSS Feed Huge update and hotfix for it (to version V1.2b)

It was silent for awhile at the Moddb page of Starcraft Hybrids, but now a huge update for the mod has been released. The biggest new additions range from a whole new race to lots of new abilities and upgrades for the old races. Not to mention all the balances and bugs. Also a hotfix has been released for it which also adds a new adjustable camera system and more. See content for the changelog.

Posted by RedeemerEngaged on Jul 20th, 2013

Starcraft Hybrids update v1.2b
It was silent for awhile at the Moddb page of Starcraft Hybrids, but now a huge update for the mod has been released. The biggest new additions range from a whole new race to lots of new abilities and upgrades for the old races. Not to mention all the balances and bugs. Also a hotfix has been released for it which also adds a new adjustable camera system and more. See content for the changelog.

New gameplay video:

New race: Void Predators

V1.2b Void Predators

Update 2 changelog

* Added a whole new hybrid race (Dark Force) with new AI (next update will give new AI to Bionic and Infested too)
* Superweapons! (AI builds and uses it too)
* The Bionic and Infested gained lots of new abilities and upgrades + longer tech tree
* Fatal error bug fixed
* Redone hotkey system, based off position icon on inteface now.
* Many abilities now cost mana instead of only having a cooldown (the cooldown is lowered though to let the abilities stay usefull).
* New worker abilities and upgrades, also different for each race now.
* Improved AI vs enemy towers
* Fixed bug that Abomination Fear ability also effects buildings.
* Fixed defeat messages about Neutral Victim.
* Fixed some repair times of various structures. Towers can be repaired a little faster.
* Fixed repair costs of Infested Worker and SCR (Bionic worker) so no more high gas costs for repairing them.
* Hellflurry Mech's have 30 hit points less and their second attacks only attacks air units now
* AI Dreadnought Hangar Bay ability has been nerved to compensate for full control for AI over Interceptors.
* Dreadnought's attack range reduced from 740 to 670
* Bacterian health increased from 35 to 50, stronger against Dreadnoughts
* Spore Turret has an improved Spores ability that also reduces the target's attack speed
* Aurochs now have 4 tranport slots instead of 3
* Broodmothers now have 8 tranport slots instead of 6
* Broodmother population cost decreased from 4 to 3
* Tier 2 ground-troop production buildings (Bionic Core, Plagued Enlargement and Cavern of Void) build time increased from 60 to 75.

Hotfix for update 2 changelog
* camera zoom function (done)
* Plague Nuke destroys minerals (done/fixed)
* Infested Nuke Silo requirements fix (done)
* Dark Force -> Void Predators (done)
* Void Predators AI ability to expand improved (done)
* Darkstream more damage (done, 25% faster and damage from 4 to 6)
* Energy mass bigger and bigger area (done, +0,3 scale and +30 aoe)
* Bionic Marines Mark Target too strong effect (done, from -5 to -4)
* Darklings keep "tilting" when they move for some reason (done I think, slowed walk/run animation)
* Nightskin Ultralisk's tooltip didn't changed. (done/fixed)
* Undead at the lobby when you create a game still didn't changed (done/fixed)
* 1 Nightskin Ultralisk can kill a horde of zombies in 1 charge, coz 100 hp vs 100 damage. (done, now 80 damage)
* Hellflury Mech has melee combat sounds (done, removed weapon bash sound)
* Swarm Nest from mephits were useless. give them higher hp or something (done, +40 hp)
* Mephit's Swarm Nest ability creates the egg before the projectile even landed. (done/fixed)
* Templar of the Void's invisibility upgrade requirement (done/)
* Call Forces aoe reduced (done, from 300 to 250)
* buff for the Cavern of Void's mana regeneration aura (done)

Have fun playing!

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Platforms
Windows, Mac
Developed By
RedeemerEngaged
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Official Page
Hiveworkshop.com
Release Date
Released May 8, 2013
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