Starcraft 1.5: Fusion is a series of totally converted Warcraft III custom maps designed to feel and play exactly the same as Starcraft. The project currently has single player and multiplayer maps designed and based on the original and newest Starcraft games.

Report RSS Maps Pack v6 Released To The Public

In November 2006 i released my maps pack version 5 to the world and since then thousands of people have downloaded and played my maps project from across the globe. It has taken me one year to bring the next installment for the Starcraft 1.5 Project. The maps pack version 6 will bring the absolute best quality maps that I have ever made and i have worked so hard to push my maps to the absolute limits and finally i have completed what should be the most amazing and unqiue Starcraft game ever.

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In November 2006 i released my maps pack version 5 to the world and since then thousands of people have downloaded and played my maps project from across the globe. It has taken me one year to bring the next installment for the Starcraft 1.5 Project. The maps pack version 6 will bring the absolute best quality maps that I have ever made and i have worked so hard to push my maps to the absolute limits and finally i have completed what should be the most amazing and unqiue Starcraft game anyone has ever seen.

The maps pack v6 will bring the lastest in Starcraft 2 graphics and gameplay to the project. Unit and building information and stats have been altered to match that of current Starcraft 2 settings. A range of new Starcraft 2 style Icons and new modified consoles from Starcraft 2 have enhanced the look of the new maps during gameplay. Model developments have created spectacular visual enhancements for ingame battle scenes and on top of all this the maps themselves have been given a much needed facelift.

 

Screenshot 5

 

NEW MAPS

To start off, 4 brand new maps were created for the release of the new maps pack. These maps i had always wanted to make after the release of the maps pack v5 but with the release of Starcraft 2, i decided to postpone new map development and focus on learning more about the new sc game. The four new maps included are;

(6) Lost Temple
6 player Lost Temple map using the left hand and right hand corner expansions as new starting locations. Was quite popluar when first released on Starcraft bnet servers.

(4) 2v2 Zero Clutter
Another Zero Clutter map but this time its a 2v2 map.

(4) Blood Bath
Was one of my favoruite classic Starcraft maps back when i use to play. I entended to add this map with the first maps pack back in 2004 but due to the map being quite difficult to make at the time i left it for another day.

(8) 4v4 Zero Clutter
The new 4v4 player Zero Clutter map is rarely seen on Starcraft bnets servers due to lack of player interests but when a game is hosted its quite an exciting map to play so i figured why not transfer this excitment to my project.

The rest of the 9 original Starcraft 1.5 maps from the previous maps pack v5 have all been updated alot. Nearly all the new maps have new terrain layouts and textures. This was made to help increase customisation and keep the maps developing further. It also enhances the look of the maps too.

BUG FIXING

Regular bug fixing was also made but the maps still have some bugs that can be used to playerss advantage to some degree. To counter act this I've changed the damage system in the maps to that of Starcraft 2. Basically what they means is from now on all units do normal damage and no more negative damage bonus will occur (eg. tanks now do 70 points damage to all ground units in siege mode etc). Blizzard introduced this new system into Starcraft 2 to make it less confusing for players during battle scenes and i believed it would help balance my maps out from the previous versions with regards to protoss uberness and tank ownage. The only units that gained any increases in bonus damage was units that did concussive damage such as the Firebat, Vulture and Vindicator. They will do an +10 vs Light(small) units, such as marines/workers etc.

NEW MODELS AND SKINS

The old wc3 DuneWorm Model has been replaced by a custom made Zerg Larva Model

A Zerg Hive Model was also added to the project though it is an Alpha Model at the moment.

Zerg Hive

The Zerg Lurker model has been upgraded with new team colour tectures.

Zerg Lurker

UNIT DEVELOPMENTS

The Terran Command Center has been given a new Load ability to allow for SCV's to be loaded for effective base redeployment in the new maps. Was introduced by Blizzard in SC 2

The Terran Siege Tank has been upgraded in the new maps, it's attack animation has changed and now creates an expolsion bloomat the base of enemy units when attacking. This was done to help ehance gameplay animation and help terran players know what they are attacking alot more easierly then previous version. To keep the tank from becoming overpowered, the new attack animation has removed Splash damage bonus from the tanks attack and the tank can now only hit single targets at a time.

The Terran Marine has been given the new Comabt Shield upgrade from Starcraft 2 though no shield appears during gameplay the upgrade does increases the marines max health points by 15.

The Terran Firebat has been upgraded and moved to the Factory. This was done by blizzard during Starcraft 2 alpha testing and the Friebat was eventually given the chop in SC 2. This upgraded firebat now has more HP, more Armor and more Damage making it now a tier 2 unit.

GAMEPLAY DEVELOPMENTS

There have been quite a few gameplay developing done as well. Most of the changes where set to that of current Starcraft 2 settings but majority of the changes where decreased build times for most of the upgrades and unit specifications like HP, Armor etc where also altered. As stated eariler a new damage bonus system has now changed how units fight on the battlefield but should still keep the gameplay balanced and make players become more creative and inventive when choosing tactics and strategies during a match.

Download Maps Pack v6 Now:

Moddb.com

 

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