have you ever wondered what it would be like to play from the start of the clone wars to the end of the galactic civil war the factions will not only be the empire and rebels [zann cut for realism]but also as the republic and seperatists this will truley be the ultimate mod.

Post news Report RSS Making the battles more realistic.

This is just a ton of added stuff that im adding to make battles more like they are in the movies and tv series.

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Space realism:
Resized all fighters and bombers. In the normal game they are way too big and a star destroyer is only a little bigger. Now all fighters and bombers are about 4 times smaller than frigates, destroyers, and capital ships and twice as small as corvettes and transports.
Fighters are now faster and more agile making them harder to take out by corvettes and anti fighter guns. Bombers have also been made faster and more agile as well as given extra firepower so they can last longer.
Destroying a space station is not the main victory objective anymore since thats not really realistic. Now its either destroying all enemy ships or routing them. However space stations are still buildable but you no longer need a space station to build ships just keep upgrading a ship yard which can be used to bring in reserve ships of your choice.
Everysingle hardpoint is labeled. Every turret every hanger and every engine. New ones include bridge, comm tower, and escape pod bay. This means there are a lot more hardpoints but so your ship isnt covered in green dots ive made them extremely small and they match the color of whatever hardpoint they represent.
Some hardpoints have been made more valuable than others. Of course as the control center of the ship the bridge is one of the most important. If you lose the comm tower you are crippled since you cant relay orders. Also the the engines are important since if they go your a sitting duck. The sheilds of course are important and if you dont know that then your an idiot.
All capital ships are resized so that they are a lot bigger and that makes ship to ship battles a lot cooler. Also elevation is now random since its not really realistic if your fleet is in one strait line so now they are in all sorts of heights making it more like a real fleet.
Flak effects added. explosions occur when ships are hit or just flak explosions in the air. Also projectiles are a lot smaller and non stop firing unless the hardpoint is damaged or destroyed or you order a cease fire.
More pending. i want to surprise you.

Land Realism:
Infintry can now dig trenches for cover. They can lay barb wire, mines, set up tents and even whole bases if your taking a city thats well defended and your waiting for a surrender.
Instead of just ranged weapons infintry can now switch to a melee if it comes to close quarters or if your foolish enough to pit a soldier or even a squad against a jedi or sith. Infintry will automaticly switch to melee if enemies get too close or you can manually switch to melee if you want to charge the enemy position.
Snipers have a long range thus meaning they can take down enemies from far away. Best to put them behind cover so they stay safe.
New types of defenses. Such as droid stations which build sentry and war droids to defend your city or base. Also anti-air turrets have a longer range so if you have a lot of fighters and bombers going in for an attack order evasive maneuvers since their rapid fire. Anti-air Proton cannon. You know those proton guns from the clone wars battle of ryloth episode. Well this is an early form of that and are useful if your enemy has massive transports trying to land.
Like in 1C Companies best selling game Men of War now infintry are separated into groups that you can break into single sets of infintry and form new groups.
Artilery and tanks have a wider range and depending on the class the blast is bigger.
General Addons:
Sit down if your reading this and you absolutely adore this game. Ready. I am adding a direct control mode since if you can make your own characters you should be able to control them. This means you have complete control of the unit you turned on direct control mode for like in battlefronts 1 2 es and rs. This includes controling everything from turrets to warships. This is similar to the direct control in men of war get the demo and youll see what its like.
Also planets have a greater distance between them so its more like how it takes time to move between planets.
Another thing like the dc mode is for ships where you can become someone inside the ship and this is handy in repelling boarding parties. Also if you want to give more direct orders.
New command system. The chat system is programed to respond to commands for units. Say you want your fleet to hold position just select the tab for your fleet then type in hold position.

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