Welcome to Star Wars: Battlefront Unofficial Update 1.4. This is more an update to the game as opposed to a fully-fledged overhaul mod, intended to update and tweak aspects of the gameplay as well as make visual and audio adjustments.
Welcome to Star Wars: Battlefront Unofficial Update 1.4. This is more an update to the game as opposed to a fully-fledged overhaul mod. You can see the changes below.
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STAR WARS: BATTLEFRONT
UNOFFICIAL UPDATE 1.4
BY GIFTHECK
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Welcome to Star Wars: Battlefront Unofficial Update 1.4. This is more an update to the game as opposed to a fully-fledged overhaul mod. You can see the changes below.
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INSTRUCTIONS
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Back up your _LVL_PC folder before installing this mod.
Copy the contents of this folder into your GameData folder. Overwrite any files you are asked to.
NOTICE: Tatooine: Jabba's Palace will likely not work with this mod, though other mod maps should be fine. A fix is coming for this.
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SIDES
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CIS:
-Replaced the Super Battle Droid model with the one from Jedi Challenges
-Replaced the Battle Droid models with modified models
-Tweaked the Droideka model so the head is more accurate
-Replaced the Vulture Droid model with the SWBF2 version (texture still remains as the SWBF1 version)
-Replaced weapon models for the Blaster Rifle and Blaster Pistol.
-Droideka balance tweaked: less shield, slower firing rate with less damage and quicker overheat.
Republic:
-Replaced the models with more accurate models.
-Phase II clones added in for certain maps (Galactic Marines will appear on Rhen Var, and the Clone Sharpshooter will have a BARC Trooper skin on Kashyyyk and Yavin IV)
-Tweaked range of the Clone Pilot's ARC Caster - now, when an enemy is too far, AI will instead switch to the Blaster Pistol
-Added V-Wing for Bespin: Platforms (plays the same as the Jedi Starfighter)
-Changed visual effects for the Jedi Starfighter/V-Wing Proton Torpedoes
-Given more ammo per clip to the Gunship's rockets and changed the visual impact effect, also altered the explosion effect's damage to buildings.
Rebels:
-Replaced the Rebel Soldier model with the one from Star Wars: Battlefront II
-Replaced the Rebel Rocketeer model with the Rebel Fleet Trooper model from Star Wars: Battlefront II
-Replaced the Wookie Smuggler model with the Wookie model from Star Wars: Battlefront II (sans dreads)
-Created 'Sandtrooper' variants for both the Rebel Soldier and Rebel Marksman
-Adjusted the range of the Rebel Pilot's shotgun so he will now use it in close-quarters and opt to use the Blaster Pistol at range.
-Replaced weapon models for the Blaster Rifle, Blaster Pistol and Sniper Rifle
-Rebel Snowspeeder's rear gunner no longer has a blaster cannon
Empire:
-Replaced Stormtrooper, Shocktrooper, Sandtrooper, Snowtrooper, AT-AT Pilot and TIE Pilot models with upgraded version
-Replaced Shocktrooper with new Shocktrooper version (with red markings and backpack)
-Added 'Sandtrooper' variant of Stormtrooper for Tatooine.
-Adjusted the range of the Dark Trooper's shotgun so he will now use it in close-quarters and opt to use the Blaster Pistol at range.
-Replaced weapon models for the Blaster Rifle, Blaster Pistol, Sniper Rifle and Shotgun
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MAPS
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BESPIN: PLATFORMS:
-Republic will now use V-Wings instead of Jedi Starfighters
BESPIN: CLOUD CITY:
-Changes to certain textures
-Addition of new props
ENDOR: BUNKER
-Changed textures in the Bunker corridor
-Unhid railings in the bunker control room
-Replaced the foremost generator models in the bunker with more accurate versions
NABOO: PLAINS
-Restored X-Wing/V-Wing to the map that was available in console versions
NABOO: THEED
-Fixed turret positions near the Palace CP
-Moved vehicle spawn near the Palace CP, now AI will no longer ignore it.
-Aesthetic changes to window textures
-Changes to the arch model and textures
-Palace has been replaced with an actual Palace model from Empire at War.
-[CAMPAIGN ONLY] Replaced the Naboo Guard models and textures with those made by Sereja.
YAVIN IV: TEMPLE
-Extended the top of the Temple building to be more accurate to the source material
-Added props to the interior of the Temple and a U-Wing parked outside
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GENERAL
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-Reworked sound effects and music, including restoration of previously-unused sounds (AAT cannon, AT-ST chin cannon)
-Hard-wired Tat3 (Jabba's Palace) sounds into the common.bnk
-Jedi heroes can now deflect again
-Reduced the model load using model-edit
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CREDITS
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-John Williams (music from the Star Wars Saga)
-Gordy Haab (music from Star Wars Battlefront and Star Wars Battlefront II)
-Ben Burtt (Star Wars Sound Effects)
-Additional objects from Star Wars: Galaxy of Heroes (EA Capital Games)
-Snakey (Weapon scopes)
-Sereja (Naboo Arch parts, Naboo Guard models and weapons)
-sleepkiller - model-edit
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DISCLAIMER
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THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASFILM, ELECTRONIC ARTS OR DIGITAL ILLUSIONS CE, AND IS MADE FOR FUN, NOT FOR PROFIT.
EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.
downloaded this and i couldnt start the game. stuck on the title screen where it said to press start to continue.
Steam version?
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I have just recently found out about this project and today I played it for my first time. Here's a quick summary of how I felt about it:
1) VISUALS: I loved the visual update to the sides. As a fan of SWBF2015, I really liked how you brought some of its charm to the classic Battlefront. I loved the addition of the Bespin Rebel skins (and I kind of wish that this design fully replaced the urban Rebel design, even on maps such as Naboo: Theed) and the Tatooine skins (also, I think it would be cool if the Rebel Marksman could get a jungle skin). The new models and those small updates to some of the models (like the Imperial Pistol, Scout Trooper or the TIE Pilot) were satisfying. I also just love how the Phase 1 Clone Trooper looks with the updated model and your DC-15. I had conflicting feelings regarding the Phase 2 Clones, as it felt kind of iconic to SWBF1 that they only used Phase 1 models.
2) SOUND: The sound update was really good. The blaster sounds were amazing, and made the weapons feel much more powerful.
3) GAMPELAY CHANGES: The changes to the maps were really nice and improved their atmoshpere. I appreciated some of the class related changes, for instance, nerfing the Droideka. I'll be honest - the fact that Droideka is so overpowered in SWBF1 was one of those things I liked better in the sequel and you fixed that.
I appreciate all the work that you put into this. I like how you added so many cool things to the game, but still kept things simple so that the changes wouldn't be too intrusive. I have to ask this question though: is there a chance for an online-compatible version of the mod, that would just change the visuals and the sound? The link to your Sound Adjustment mod is dead, and this definitely feels like an improvement over that patch.
Thank you so much :)
The droideka was one of the first things I addressed, because I agree: it was no fun playing as the Republic on many maps when Droidekas could so easily mow you down without you having so much as a chance of damaging them. The Jet Trooper was meant to be the Droideka's folly, but even that didn't work in the base game. So I decided to even it out. The Droideka's still a beast, but it's a much more manageable one now XD
Re. the Phase 2 clones: I toyed with the idea of keeping the Phase 1s, but I looked at it from a certain perspective: if this game were being updated by Lucasfilm now, would they insist on Phase 2 units? I believe yes. But I also didn't like how Battlefront II had Phase 2 units on every map but Geonosis. So I opted to make it something of a compromise.
At present, I don't have plans to make a version that's compatible with older versions of the game.
I see. It seems that you've put a lot of thought into these details (and that's obviously a good thing). Your point regarding the Phase 2 Clones also makes a lot of sense. Anyways, as I said - great job :)
The game refuse to launch after installing the mod. I'm not sure what I did wrong. I do have the Steam version but I installed the Steam patch
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Hi, does this mod increase the FOV?