The lines are drawn, around the galaxy, once peaceful planets are subjected to a hidden menace unlike any other. The menace of war. As the galaxy descends into turmoil heroes take a stand against evil while villians deviously pursue their own ambitions. Now, you must answer a question, which side do you stand in this conflict? You choice may bring freedom to the galaxy... Or it will haunt you forever. Prepare yourselves for the battle of your lives... Coming to a galaxy near you. Welcome to the Tides of War mod page! This mod will attempt to recreate the epic battles from the movies that we have known and loved as well as creating a new fighting experience. This mod features: 17+ new maps, plus a couple new modes, vastly improved AI, dozens of new characters, weapons and vehicles, a new shell and ingame.lvl, 9+ campaign missions and brand new combat dynamics. Thanks to everyone of this great community for your support and suggestions, we really appreciate your help. Thank you.

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Read on to find out how you can have some of YOUR content in this mod!

Posted by willinator5 on Nov 18th, 2012

Hey Moddb, it's Will, map designer for Star Wars Battlefront: Tides of War. As Nate has announced, we are moving into gear once again on this mod. Now as you all know, this mod will feature a whole slew of new maps and modes, and we would like your input. You have all been very supportive of our creation, and we thank you. So, as a reward, I am hosting a "sweepstakes" of sorts for this mod.

Have you ever had an idea or dream of a Star Wars map that would work well in Battlefront, but never wanted to learn to mod, or thought it was too hard? Well, here's your chance to make that dream a reality. From now until December 25th, the team here at SpecOps Studios will accept requests and descriptions of possible maps. Leave your entries in the comments for this article, or send it to us at studiosspecops@gmail.com. We will search the entries presented to us, and 1 to 2 winners will be announced on January 1st by yours truly. The lucky winner(s) will recieve credit in the mod, have the map included, and recieve the full version of the mod 5 days before the general release.

Keep in mind, we are NOT accepting pre-built maps in this contest, only descriptions and/or plans. Also, no admissions will be accepted after Noon on December 25th.

Now, get out there and get your creative juices flowing!

Post comment Comments
AUS_Doug
AUS_Doug Nov 18 2012, 10:30pm says:

Perhaps the interior of a Star Destroyer or Mon Cal Cruiser as a conquest map?
With the only units available to the attackers are variants on the standard boarding units seen in space battles?

+4 votes     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:40pm replied:

That sounds like an interesting and not overly complicated idea. I'll look into it.

+1 vote   reply to comment
CommanderAppo
CommanderAppo Nov 30 2012, 4:09pm replied:

I believe theres already a mod like that out there.

+1 vote     reply to comment
Lord_starkiller
Lord_starkiller Nov 30 2012, 9:38pm replied:

It's the space boarding action mod.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Dec 1 2012, 5:07pm replied:

There's about a thousand Geonosis maps out there, what's your point?

+2 votes   reply to comment
Lord_starkiller
Lord_starkiller Dec 2 2012, 1:02am replied:

Nothing, just wanna know that if this wins, how will it be difference from space boarding action because most Geonosis maps have differences which keeps us playing them.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Dec 2 2012, 10:45am replied:

My comment was directed at Appo, not you.

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Dec 3 2012, 4:32am replied:

Sorry for the misunderstanding. It was confusing.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Dec 3 2012, 5:28pm replied:

No problem, sorry for being confusing. XD

+1 vote   reply to comment
conlk
conlk Nov 18 2012, 10:37pm says:

Have like a tatoonine map where there is a central canyon accessible only by infantry with two sides of vehicular combat

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:41pm replied:

Nice, sounds like a solid gameplay design and definitely do-able.

+1 vote   reply to comment
Sasha5163
Sasha5163 Nov 18 2012, 10:45pm says:

I was working on a Katana Fleet space battle, i'll PM you the full details on it, if you want them, but it is unique in its own right.

In working on I meant planning and concept sketching, cant figure out these mod tools and dont have a Dreadnaught model to work with.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:47pm replied:

Sounds interesting, would be complicated with new ship models, still and idea that should be considered.

+1 vote   reply to comment
Sasha5163
Sasha5163 Dec 19 2012, 2:55pm replied:

Sorry about the delay I lost internet only just got it back after switching prodiers, I'll pm the idea to you

+1 vote     reply to comment
Super_battle_droid
Super_battle_droid Nov 19 2012, 2:30am says:

How about the space battle over Coruscant since there really has never been a Great space battle of it yet, I remember there was one guy doing one (A few years ago now), but he moved on to other things so it never got finished.

Or how about a true battle of hoth.

Or the space battle over the SSD over Endor, or even the battle its self over Endor.

Or lol maybe I'll stop since there a lot of battles to go in to.

+4 votes     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:50pm replied:

A space battle over Coruscant is something I've wanted to do before.

A true battle of hoth?

A space battle of endor would be cool, I think one over an SSD would be cooler.

+1 vote   reply to comment
CrazyOldTeenager
CrazyOldTeenager Nov 20 2012, 2:41am replied:
Spencer wrote: A true battle of hoth?

I think he means a bigger version of Hoth. It would be really neat if we could expand Echo Base, and make the snowfield bigger. If we could give the Rebels some better fortification and cover, that would be really neat. Doubling the amount of AT-ATs and AT-STs on the battlefield could balance out the Rebels' advantage of fortification.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 20 2012, 7:05am replied:

Ah, sounds good!

+1 vote   reply to comment
maxdamage
maxdamage Nov 19 2012, 9:10pm replied:

You beat me to the punch! ;) I wanted to make a map over Coruscant myself but the map tool was so confusing I gave up. :(

+1 vote     reply to comment
spectre199
spectre199 Nov 19 2012, 4:12am says:

well i was thinking something about...a battle inside of a ship like the venator cruiser...like blowing the ship up from the insides...

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:51pm replied:

Interior sabotage mission?

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Nov 19 2012, 6:40am says:

Maybe the Battle of Ryloth from TCW show, both land and space. For land you could have the republic first cp at the outskirts of Nabat. The after the proton cannons are destroyed you get to command Windu's AT-TE convoy. Or even liberate Lessau. Or fight at the Republic base with General Di in "Supply Lines". Or even include both. It will make one great large map. (I once tried to make that for EAW FOC and it was successful)

For Space, the republic can have 3 Venators. The CIS have 6 Munificents and a Lucrehulk. And every ship should be detroyable.

Also Christophsis and Teth would be nice!

+1 vote     reply to comment
CrazyOldTeenager
CrazyOldTeenager Nov 19 2012, 6:56am replied:

If you're talking about a land/space battle, that is possible, but it would take lots of time, and it would have numerous bugs. Having destroyable ships is perfectly possible, although removing the fighter spawn points when the ship blows up will be a little tricky. ARC_Troopa_Nate and I have discussed this before, and last I remember, he was considering adding this feature.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:54pm replied:

Removing the fighter spawns wouldn't be a problem, AI planning would be the hardest thing to account for.

+1 vote   reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:56pm replied:

Your Ryloth idea sounds rather complicated and land to space is hard to work with, however, we have discussed land to space so it's still a possibility, however not likely.

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Nov 20 2012, 8:13am replied:

From what I meant is two separated map.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 20 2012, 4:03pm replied:

Ah, thank you for clarifying, sorry for the misunderstanding. Both of those sound like good ideas!

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Nov 21 2012, 8:44am replied:

No problem. If you want the map layout I did for FOC, I could send it.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 21 2012, 3:43pm replied:

Yes please.

Please send it to the team email.

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Nov 22 2012, 4:23am replied:

You want the picture of the map, or the map file?

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 23 2012, 8:51am replied:

Could you please send a bird's eye view picture of the map.

+2 votes   reply to comment
Lord_starkiller
Lord_starkiller Nov 23 2012, 9:27am replied:

Picture sent.

+1 vote     reply to comment
Karriz
Karriz Nov 19 2012, 1:15pm says:

Coruscant city map would be great. Surely a lot of work, though.

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 5:55pm replied:

We have made serious plans for a coruscant city map already, the main constraint would be money.

+1 vote   reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 8:54pm replied:

time* XD Silly me.

+1 vote   reply to comment
willinator5 Author
willinator5 Nov 19 2012, 6:30pm replied:

We have thought of doing a Coruscant City map for a long time. If we do do it, I'm thinking of placing a lot of emphasis on the lower regions.

+1 vote   reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 19 2012, 9:00pm replied:

A thought on this would be land to space, it would be tough but really fun to do, we could mix this map with the map of one of the comments above.

+1 vote   reply to comment
CrazyOldTeenager
CrazyOldTeenager Nov 25 2012, 10:38pm replied:

Are we still gonna do the "Base Assault" maps?

+1 vote     reply to comment
[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Nov 26 2012, 4:33pm replied:

Maybe, I'm not sure right now.

+1 vote   reply to comment
AUS_Doug
AUS_Doug Dec 6 2012, 11:21pm says:

How about a map set on Mandalore?
I reckon some of those bucket heads would make a great indigenous side.
At least they would be a bit more dangerous than Ewoks.

+2 votes     reply to comment
packy21
packy21 Dec 17 2012, 5:44am replied:

well then you will laugh about this:
one day i was playing endor. i was vaer. i got on a speeder bike and made for the rebel command post at the edge of the map. so i got of and out of nowhere an ewok threw a stone at me. vader fell and then the ewok threw 2 spears. then i was dead.

+1 vote     reply to comment
AUS_Doug
AUS_Doug Dec 17 2012, 8:00pm replied:

I was killed by one of the bastards once.
I was running Media Player and Ripping a DVD in the background, so I had the graphics of Battlefront turned all the way down.
That made the grass non-transparent and he jumped me when I had about 2% health left.

+1 vote     reply to comment
411Remnant
411Remnant Dec 13 2012, 6:00pm says:

I always thought a Felucia type base map would work out. It would be in a night time setting with the fungal tree's glowing everywhere. It would take place in a sepertist controlled area and the map would be something like 60% natural settings and 40% base and command structures. The object would be for recon or republic troopers trying to take the base, and so there might be some vehicle support on the forest side(perhaps hidden). Anywho, that is my idea, hope I am not late to post this.

+1 vote     reply to comment
Sasha5163
Sasha5163 Jan 11 2013, 4:46pm says:

Are you guys still taking requests for maps?

+1 vote     reply to comment
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