Hello everyone, this is a mod that will be focusing on exporting Star Wars models to MOW: AS 1. It's singleplayer only and will you will be able to use it to recreate your own Star Wars battles in the editor.

Report RSS Update 04/09/16

Hey fans, update on the state of the mod, the new things we have worked on, and some ways you can help us if you have the ability.

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Hi guys, I wanted to present you the big updates we have made from the last pre-alpha build; many new content has been introduced and much more is being, while I'm writing this.

I will try to update you with new informations on our progress as much as I can.


But first let me present you various ways you can help us with this awsome project:

  • Are you skilled in texturing? We are looking for some people with experience that can re-texture skins/vehicles/props or make textures from scratch for our custom made models.
  • Ever messed around with audio files? The Star Wars universe is filled with sounds we need help to re-create or assign, our primary sources are: Star Wars Republic Commando, Battlefront 2 & 1.
  • We are also looking for coders that can help us by reducing the time we take to create breeds/script weapons/props or other codes.
  • Did you get the time to watch the tutorials for 3d exporting? Did you get your first projects in the game? If yes then don't hesitate and contact us, I'm still alone on the 3d modelling/exporting part, and it's vital for the mod!

Please, for any of the categories listed above, if you are interested, p.m. me or CT-65/91-6210.



Ok, let's start with the news, from the simple ones first: every non-working prop you have met in our pre-alpha has been fixed or re-exported and coded, I have also started using the SWBF .msh viewer tool to make the exporting of Battlefront's models more easier.

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The original props+the new ones I'm working on can make up for cool scenarios, like these WiP ones:

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Imperial sandtroopers check a Tatooine home looking for Rebel insurgents and are about to proceed to the next location, leaving behind death and destruction.

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Imperial stormtroopers are guarding a hangar on a Star Destroyer, these parts of the ship are filled with crates that contain ammo, grenades and more goodies that just wait to be taken by pirates and scum, apart from flying vehicles they contain walkers and tanks too.


The weapon fx, like you may have seen in our previous screenshots are being adapted to reflect the Star Wars atmosphere created by movies and games; I'm working each day on new fx for weapons as well as lights, explosions and such, I will show you more in the following weeks.


A part of skins that you tested in the pre-alpha has been redone and a part has been transformed into breeds, I'm sure you'll be happy to know that the majority of units is part of the Clone Army, here you have two examples of breeds (one that uses old skins, another that uses new ones that I have exported):

Untitled 6 1

You can see that I added the DC-15A too.

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New skins for the droids (thanks to Corra_Ashu aka Jedi_CloneX2 for the models), a normal one for battle droids and a camo one for snipers.

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Delta Squad following the river's course.

Clone troopers now have voices from Battlefront 2, it will be the same for the other factions and I'll also try to add creatures from the game.


Don't worry about factions that I didn't talk about, they are still in my mind and I'm thinking about various ways of implementing them, here you can see the Death Watch APC that only needs textures, scaled correctly and be exported as an actual vehicle, credit for everything to my father that made it all from 0, great!

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Death Watch APC with Jango Fett next to it for scale comparisons.


Testing:

Probably in the future, I'll need one or two texters because testing everything alone is very difficoult and time-consuming, I'll make sure to tell you guys when the time will come.

This is the end for this update, stay tuned for more updates on our progress and see you on the battlefield rookies!

I know that some props' models shown in the images may be like the ones pressent in GAW's version for the public so here is a clear message: I rip from BF2, they do too in some cases, so some models will look the same, so please don't full up the comments section and, if you have problems, send me a message.

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DJ-Flets
DJ-Flets - - 147 comments

Looking good mate!

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Beta99 Author
Beta99 - - 1,012 comments

Thanks bud!

Reply Good karma+2 votes
Beta99 Author
Beta99 - - 1,012 comments

Are you ******* stupid? Really, I'm not joking. If you are really have a working brain (I sincerly doubt it) explain why it is boring; but I know you won't explain, because you are just an annoying no-life **** GAW fan (or maybe even a team member) that wants to bother me. Maybe you can do better mate! Let's see your ability, if it's on the same level of your ability in making reasons for your arguments then you should stay quiet. You are probably the same idiot that keeps posting mean comments on the main page and on my profile; it demonstrates how low your life is, so please **** off forever in a galaxy far far away.

Reply Good karma+1 vote
ACgamerACAC
ACgamerACAC - - 1 comments

I can't download it, is this normal?

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Beta99 Author
Beta99 - - 1,012 comments

Yes, the project is dead.

Reply Good karma+1 vote
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