Play the Single-Player Story with the HaZardModding Coop Mod Co-Operatively. Up to 8 players supported via LAN or Internet. 3 different Classes with specific abilities, to support the Team.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
FIXED Setup Screen Bug - Major release of the HZM Coop Mod for STEF2 primarily containing fixes and upgrades.
_610 - Fixed 17.02.2022
Fixed: Coop Setup Screen getting players stuck. (Reported by CrusaderF8 via Discord)
Fixed: Coop Setup OK-Dialog Screen containing incompatible text formating.
_610
Added: coopServer.cpp in coop_serverInizializeGameVars config cvar will be changed to server.cfg on dedicated windows servers if it matches the uservar
Updated: Shader for Sprite Coop Bomb Symbol
Fixed: HumanMercShotgunMale2 missing in coop_mod/deathlist.ini creating a warning message in game
Fixed: callvote menu coop options Tooltip for Team Icon
Fixed: callvote menu coop options Tooltip for Friendly Fire
Fixed: LMS func coop_serverLmsCheckFailure failure text not working
Fixed: LMS func coop_serverLmsCheckFailure failing the mission if any player died
Fixed: LMS func coop_playerSpawnLms preventing players from getting weapons when joining the game early
Fixed: LMS showing Click to spawn hud if player is not event allowed to spawn
Fixed: Func coop_returnPlayerQuantity, logic error returning no players when excluding bots
Fixed: Tricorder Puzzles wave 2 and 3 sometimes not working in coop
Removed: Obsolete Server Setup CFG initializecvars.cfg
Removed: Obsolete Client CFG detect.cfg
Added: Func coop_armoryEquipPlayer Printout for player equipment info
Added: Romulan Granade NPC debug AI printout
Added: Uninstaller using registry entry if it can't find the game folder
Added: !showspawn can now also be entered to cancel
Added: !testspawn can now also be entered to cancel
Added: !testspawn will cancel if player dies or goes into spectator
Added: !login will automatically !login the hosting Player (Listen-Server only)
Added: map, m11l2a-drull_ruins3 Secret Ammo Lift Triggers now toggeling the lift up and down
Added: Significant speed improvments to Tricorder Puzzles for Wave Modulation and Routing
Added: Tricorder Puzzles prevention of resending same Data especially during Routing
Added: Tricorder Puzzle Menu for Wave Modulation reduced during Coop to center section
Added: map, prf_triggerish to callvote and start server menu
Added: map, coop_paradiseIsland gives secret staff weapon to all players now
Added: map, m3l1a-forever NPC are made notsolid after they have been warped to not get players stuck
Added: !logout command to logout as a admin
Added: Func coop_serverCleanup to coopServer.cpp used to reset certain presitent vars during level change
Added: map, coop_gbs1 fixed Klingons attacking Illia after cinematic
Added: map, coop_coreattack useless distribution Node sitting around
Added: map, coop_coreattack the yellow Forcefield is now making a sound when shut down
Added: map, coop_coreattack the yellow Forcefields are making a sound when touched or shot
Added: multioptions_login.scr showing now the name of the Admin Login Cvar (coop_admin)
Fixed: multioptions_login.scr login menu not being removed in some failure conditions
Fixed: multioptions_login.scr inizial value for cvar being set on string declaration
Fixed: Romulan Granade NPC using animation it did not have: cower
Fixed: Bathleth Team AI continue Leading distance, was to large (NPC keept going back and forth)
Fixed: declaration_functions.scr missing declaration of globalCoop_level_hideSpawn
Fixed: coop_status.ini, added airaccelerate=2 as default value
Fixed: map, m3l1b-forever NPC being restored outside the map if they where not inside airlock on level end
Fixed: map, m3l1b-forever Players not being restoredif they where inside airlock on level end do to bad check
Fixed: map, m3l2-forever Transporter Room Spawnlocations for player 2,3,4 and 8
Fixed: map, coop_paradiseIsland2 Forecfield responding to dead players
Fixed: map, coop_paradiseIsland2 Forecfield killmessage set to electrical
Fixed: map, coop_paradiseIsland2 Granadier not being able to see players staying inactive
Fixed: localisation file for coop_paradiseIsland2
Fixed: coop_paradiseIsland2 local string bugs issue
Fixed: coop_updater.urc, using old HaZardModding Website address
Fixed: coop_paradiseIsland2 map without Light Compile
Fixed: map, coop_coreattack players not getting ammo in the last sequence
Fixed: map, coop_coreattack borg drones in last sequence no longer get players stuck
Fixed: map, coop_coreattack borg drone blocking players
Fixed: map, coop_coreattack borg drone in Turbolift not working
Fixed: map, coop_hatoriaOutpost, enemies killing Player during cinematics
Fixed: map, coop_rotec4, texture flickering in Butcher Garden
Fixed: Outdated path files for 2 Singleplayer maps
Fixed: game.coop_author (used for Objectives Author) not updating once it is set
Fixed: map, coop_rotec8 Mission marker of Sauna and Gym staying active
Fixed: Localstrings file Missing coop_rotec8.loc
Fixed: leveldefs.txt missing entries for coop_aftermath maps and coop_rotech maps
Fixed: Crash on maps with Tricorder Puzzles when loaded in Singleplayer
Fixed: attrexian-m4-rifle-security-m.tik, black triangle attached to head
Fixed: coop_setup.urc, German version using english cfg file
Fixed: coop_setup.urc, minor spelling and formating issues
Fixed: Static Weapon Texture Missing models/weapons/staticmodel-drull-gauntlet.tik
Updated: leveldef.txt
Updated: map, prf_batlethteammate To work with updated Klingon Coop AI Chararcter
Changed: map, m1l2b-borg_sphere Player Spawnlocations to prevent players getting blocked
Changed: map, m1l2c-borg_sphere Player Spawnlocations to prevent players getting blocked
Changed: Aftermath Klingon to Coop Klingon
Changed: Char Coop Mod Zombi moved to Coop models
Changed: Scriptcommand getIntPlayerHasCoop(entity player) to return client Coop Build Number instead of only 0/1
Changed: coop_setup.urc, removed options to simplify the process and reduce confusion for beginners
Changed: Coop Setup does no longer forcibly close the game
Changed: Coop Setup Complete OK-Dialog Text
Removed: include of global_common.scr in noscript.scr to fix script include conflicts
Removed: Useless faceoff.mni
Removed: No longer used script variable coop_string_forceOneTeamColor
Removed: No longer used script variable coop_string_playerModelResetTiki
Removed: No longer used script variable cvar_bool_coop_techOnly
Removed: No longer used script variable cvar_integer_mp_timeLimit
Removed: No longer used script variable coop_integer_startingArmor
Removed: No longer used script variable coop_integer_playerToFollow
Removed: No longer used script variable coop_bool_settingsChanged
Removed: No longer used script variable coop_bool_voteInProgress
Removed: No longer used script variable coop_bool_mp_warmupTimeMasterIsActive
Removed: No longer used script variable coop_float_objectivesStamp
Removed: No longer used script variable coop_entity_actorTeammate1
Removed: No longer used script variable coop_entity_actorTeammate2
Removed: No longer used script variable coop_entity_actorTeammate3
Removed: No longer used script variable coop_entity_actorTeammate4
Removed: No longer used script variable coop_string_objectiveItemCurrent
Removed: No longer used script variable coop_vector_individualtnamesClassautoselActororder
Removed: No longer used script variable coop_vector_player123Respawned
Removed: No longer used script variable coop_vector_player456Respawned
Removed: No longer used script variable coop_vector_player78Respawned
Fixed a reported bug on 2022.02.17
_610 - Fixed 17.02.2022
Fixed: Coop Setup Screen getting players stuck. (Reported by CrusaderF8 via Discord)
Fixed: Coop Setup OK-Dialog Screen containing incompatible text formating.