Planned Features:
- Make proper list of all presented guns.
- Fix size difference of some guns.
- Improve behavior of several guns.
- Make sprite of reloading unique for each ammo type.
- Make each gun have their own draw and holster sound.
- Make underbarrel grenade launcher for some gun.
- Replace original CQC with knife.
- Replace all vanilla pickups with something cool.
- Maybe make optional hires texture pack with resources from "S.T.A.L.K.E.R." franchise.
V0.1:
- Initial release of first public version.
V0.2:
- Changed default footsteps sounds.
- Adjusted amount of some ammo types.
- Added 29 guns (6 pistols, 7 shotguns, 8 SMGs, 4 ARs and 4 SRs).
V0.3:
- Remaded mugshot with HD face of DoomGuy. Thanks to Reinchard2 and GoldenMob72 from ModDB.
- Added Hi-Res graphics for wall marks.
- Added scoped variations of 9 ARs.
- Added suppressed variation of SR-2 "Veresk".
V0.4:
- Added Hi-Res graphics for scorches.
- Swapped out "MTar" and "AUG A3" sprites, 'cause it more proper.
- Added suppressed variations of 2 SMGs, 3 ARs and 1 SR.
- Added some sprites for ammo pickups.
V0.5:
- Changed sprites of RGD-5 frag grenade and GD-05 smoke grenade.
- Added F1 frag grenade that are twice more deadly that RGD-5.
- Added early version of useable inventory for utility slot №0.
- Added early versions of RG-6, M79, RPG-7 and Gauss Rifle for heavy slot №7.
V0.6:
- Added suppressed variations of 3 pistols.
- Added suppressed variations of 4 SMGs.
- Added scoped variations of 10 ARs.
- Added supressed variation of 1 LMG.
V0.7:
- Changed firing sound for H&K MP5SD5 and VSSK "Vihlop", so they are more crispy now (i hope).
- Fixed mismatched sound files for reload of "AK-12", "AK-19" and "AK-15".
- Added Hi-Res graphics for all grenades (including lever).
- Added suppressed variations of 1 pistol, 1 SMG and 1 AR.
- Added scoped variations for 6 ARs.
- Moved "Uzi" and AEK-919K" (with suppressed variation) to slot №4.
V0.8:
- Added mythical Pancor Jackhammer auto-shotgun, 'cause it was in many old games that i like.
- Changed sprites of AS-VAL and VSS "Vintorez", so they are more shiny now.
- Changed sprites of PP-19 "Bizon", MP5A3 and MP5/10A2 to more pretty.
- Added suppressed variations of 6 SMGs, 5 ARs and 1 SR.
- Added mixed scoped & suppressed variations of 4 ARs.
- Fixed behavior of useable inventory, so (i hope) useful effects not gonna lose their precious seconds.
V0.9:
- Added many variations of armor pickups and make them more diverse, so it's gacha now! Also saved invisibility powerup.
V1.0:
- Divided "9mm" ammo to "9x18mm PM" and "9x19mm PB".
- Also divided "7.62mm" ammo to "7.62x25mm TT", "7.62x39mm", "7.62x51mm NATO" and "7.62x54mm R".
- Decreased size of armor pickups, so they now are not so huge.
- Changed sprites of some weapons to more nice ones.
V1.1:
- Inserted thematic cursor (thanks to "Ghoul Dungeon 2").
- Made diversion between Carcano M1891 and Mosin Nagant sniper rifles. Also added Lee-Enfield sniper rifle as well.
- Fixed random spawner of several weapon types, so these weapons now can be obtained thru the game w/o cheats: (Pistols) Fort-12 and FN Five-SeveN, (ARs) OTs-14 "Groza" and Steyr Stg.58, (LMGs) PKP and M134 Minigun.
- Added scoped variation for ARs: OTs-14 "Groza", H&K G3A3, FN FAL and Steyr Stg.58.
- Added suppressed variation of SRs: H&K MSG90 and SIG Sauer SG-550 Sniper.
- Added suppressed variation of SMGs: KRISS Vector.
- Added suppressed variation of Pistols: Beretta 92FS (M9), FN Five-SeveN and SIG Sauer P220.
- Added APB for APS, like it was with PB for PM.
- Added suppressed and mixed variation for H&K XM8. Now that gun has all variations, like AK-47, AK-74, M4A1 Carbine and M16A2.
V1.2:
- Changed sprites of PB and OTs-14 "Groza" (+scoped variation) for more pretty from "GUNSLINGER Mod".
- Added suppressed and mixed variation for OTs-14 "Groza", so it now are 6th gun with all variations.
- Decreased reloading time of KRISS Vector. It was kinda too long for its sound.
- Added Pistols: CZ 52, CZ 75 and OTs-02 "Kiparis".
- Fixed spawn of L96A1. Now it can be obtained w/o cheats.
- This is more technical change, but i was forced to increase defined numbers in loadout script for weapons from 100~ to 1000~, 'cause there is now 90 ARs (both with scoped and suppressed variations)...
V1.3:
- Changed sprites of: (Pistols) Glock-17, Glock-20, Glock-21, Glock-35, PM and PMM, (SMGs) AEK-919K (+suppressed variation) and Tommygun, (Shottys) Saiga-12K (+suppressed variation), (ARs) FN FAL (+scoped variation) and Steyr Stg.58 (+scoped variation), (SRs) Mauser 98k, (LMGs) RPD (+suppressed variation).
- Added Pistols: CZ vz.82 and CZ vz.83.
- Added SMG: PP-91 "Kedr", IMI Micro Uzi, Ingram MAC-10 and H&K MP5K-PDW.
- Made visual diversion between 12ga and 23x75mm shells.
V1.4:
- Added suppressed variations of SMGs: IMI Micro Uzi, Ingram MAC-10 and H&K MP5K-PDW.
- Fixed missing sprite for dropped SKS.
- Fixed strange size of some weapons pickup sprites.
V1.5:
- Fixed sounds for reload of TOZ-34 (+"Obrez") and TOZ-66 (+"Obrez").
- Changed sprite of PP-91 "Kedr" for more detailed.
- Changed sprite of AKS-74U (+suppressed variation) for more pretty.
V1.6:
- Added sprites for player (very big thanks to author of "LEST.WAD" for this).
V1.7:
- Added suppressed variations for 10 pistols and 2 SMGs.
V1.8:
- Fixed wrong ammo definitions for ACS loadout script ("ammo_45" instead of "ammo_ump45" for UMP-45 and "ammo_5-45" instead of "ammo_4-45" for AK-74).
- Slightly adjusted reloading time of several guns.
- Changed sprite of several guns to more pretty.
- Added 4 pistols (Calico M950, Kel-Tec SUB-2000, Glock-18C, OTs-23 "Drotik").
- Added 3 shotguns (Kel-Tec KSG, UTAS UTS-15, NeoStead 2000).
- Added 3 SMGs (PP-27 "Klin-2", Beretta M12S, Magpul FMG-9).
- Added 3 AR (H&K G11, Zastava M21, CZ Sa vz. 58).
- Added 7 SRs (OTs-44, McMillan Harris M93, H&K SL8, SOK-94 "Vepr", Keppeler KS V Bullpup, Zastava M76, Blaser R93).
- Added 1 LMG (MG 3).
V1.9:
- Fixed shots of L96A1 w/o suppressor not alerting enemies.
- Fixed missing firing sprite for M60.
- Fixed wrong ammo definition of several suppressed Pistols & SMGs (from 9mm to 9x19mm).
- Fixed 5x45mm ammo not giving to player for his AK-12 in loadout script.
- Added support for "Use To PickUp" mod. No more ugly & technical names!