A project aimed at getting ENB compatible with as many mods as possible, the first version of which will work with any /gamedata based mods. I was inspired to submit this to project awareness for ENB but also to aid people with the Shader as it can be confusing for newcomers.

Report article RSS Feed SHoC - r2 Global Illumination Tests

Some comparison images that I made... Global Illumination is an experimental feature that was never made a menu option in the full game.

Posted by strelokgunslinger on Jun 24th, 2014

Global Illumination with Xray 1.4 Mods
used: Old Story Line Mod / Shadows, translated by LiquidBronze
Boris' ENB for Stalker,
DoF focus,
ENBPallette,
and slight lighting tweaks.

Tonemap is also on

code:
r2_gi on
r2_gi_clip 0.025
r2_gi_depth 5
r2_gi_photons 12
r2_gi_refl 0.9

This is super experimental and a massive performance hog if not configured to your system

Global Illumination ON then OFF respectively

full size = right click > view image














Post comment Comments
Viceroid
Viceroid Jun 24 2014, 5:56pm says:

gi works outside the rooms/buildings without tweaks? i founded that function in user.ltx(from cs and cop) but it doesnt work on "fresh air" or i not noticed that

+3 votes     reply to comment
strelokgunslinger Author
strelokgunslinger Jun 24 2014, 6:05pm replied:

tweaks are there in the post

+3 votes   reply to comment
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strelokgunslinger
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Released Jun 16, 2014
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