The premise of the mod is to take the factional warfare aspect of Stalker: Clear Sky and make it the entire focus of the game, rather than a neglected feature.

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General features added to the mod to enhance the faction war theme.

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There isn't a clear "feature" list made by the developers. I made this reading the changelog and selecting what I believed was important.

I highly recomment to read the entery changelog by yourself.

Features


Lore,factions and general stuff

  • New protagonist
  • New playable factions (Mercenaries and Defiance)
  • New facion bases
  • New Non-faction traders that sell rare items and give random tasks (information about NFT location can usually be obtained by asking someone in the faction base)
  • New random task system
  • AMK dynamic huds
  • Enhanced PDA maps
  • Upgrading base guards
  • Map spots only show own faction
  • New monsters: Rats, the Cat, the Burer and the Chimera, each with its own monster part.
  • There is a RPG skill tree system, but I don't remember this at all.


AI

  • All new "Faction Brain". A script that controls faction, monster and zombie alife written for the purpose of extended Faction War campaign
  • New scripts for enhancing faction expansions that keep enemy factions always a challenge.
  • NPCs loot bodies
  • Loners will chat on their radio channel describing their thoughs, surroundings, recent events, etc.
  • Companions. Build your own squad and roam the Zone.
  • Dialogue options with squad commanders that allow the player to send a squad to a desired location.
  • Military helicopters patrol the Zone. A helicopter patrol may happen once a day if weather conditions allow it.


Items

  • Radio for controling player faction squads.
  • Sleeping Bag
  • Suits
  • Faction suits


Visuals


  • Added AtmosFear and Absolute Nature from Cromm Cruac
  • Helmet, masks and visors overlay


Settings


Press F5 in the Main Menu after the game started.


  • FACTION RESPAWN TIME - Respawn time for squads used by all CPU controlled factions.
  • PLAYER'S FACTION RESPAWN TIME - Respawn time for squads used by the player's faction.
  • ARTIFACT RESPAWN CHANCE - The chance that a single anomaly has for spawning an artifact. (Note that there can only be around 7 artifacts per Zone's region.). Setting this to 100% will ensure you'll have 7 artifacts in each region every day.
  • RANDOM PATROL CHANCE - The chance of spawning a random patrol from the Monolith, Military or Renegades every couple
    of minutes.
  • MAXIMUM RANDOM PATROLS AT ONCE - How many random patrols can move through the Zone at the same time.
  • MONSTER SQUADS PER LEVEL - How many monster squads(zombie in case of Yantar) can be spawned per level every day.
  • MONSTER DAY ATTACK MARGIN - The probability of a monster attack during day time.
  • MONSTER NIGHT ATTACK MARGIN - The probability of a monster attack during night time.
  • RANDOM LOOT IN STASHES - The loot in stashes obtained from corpses is random.
  • STALKERS LOOT CORPSES - Stalkers will search the corpses of their fallen comrades and take their loot.
  • STALKERS LOOT BOXES AND STASHES - Stalkers will search for loot in boxes or other stashes.
  • GASMASK FRAME HUD - Turns the gasmask frame visible on the hud on/off.
  • HIDE PDA SQUAD SPOTS - Switches the squad indicators on the PDA maps on/off.
  • DISPLAY PDA POINT SPOTS - Switches the point spots on the PDA maps on/off.
  • USE SMALL RADIO ICON - Toggles between a defalut and a smaller version of the radio icon in the inventory.



Post comment Comments
Guest
Guest - - 690,172 comments

how can there be a more maximum amount of squads that is in your faction?

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:Jack Author
:Jack - - 2,079 comments

Somehow modifying the mod scripts. No idea exactly how.

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ReplicaF813
ReplicaF813 - - 194 comments

Hey, Jack! Are you still alive? I'm amazed by the companion system and AI improvements you've implemented in your mod. Is there a change to talk to you about porting those to CoC engine? Especially in tandem with my soon to be released, enhanced version of Warfare mod?

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Leograndthio
Leograndthio - - 9 comments

How many companians can you have?

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Guest
Guest - - 690,172 comments

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Guest
Guest - - 690,172 comments

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blinkabence7
blinkabence7 - - 4 comments

i usually crash after playing it for a while, for example last time i crashed at freedom because i was trying to get a good reputation with them so i can join, and skinflint the trader i think, i asked for my reward from a mission and i always crashed

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