There isn't a clear "feature" list made by the developers. I made this reading the changelog and selecting what I believed was important.
I highly recomment to read the entery changelog by yourself.
Features
Lore,factions and general stuff
- New protagonist
- New playable factions (Mercenaries and Defiance)
- New facion bases
- New Non-faction traders that sell rare items and give random tasks (information about NFT location can usually be obtained by asking someone in the faction base)
- New random task system
- AMK dynamic huds
- Enhanced PDA maps
- Upgrading base guards
- Map spots only show own faction
- New monsters: Rats, the Cat, the Burer and the Chimera, each with its own monster part.
- There is a RPG skill tree system, but I don't remember this at all.
AI
- All new "Faction Brain". A script that controls faction, monster and zombie alife written for the purpose of extended Faction War campaign
- New scripts for enhancing faction expansions that keep enemy factions always a challenge.
- NPCs loot bodies
- Loners will chat on their radio channel describing their thoughs, surroundings, recent events, etc.
- Companions. Build your own squad and roam the Zone.
- Dialogue options with squad commanders that allow the player to send a squad to a desired location.
- Military helicopters patrol the Zone. A helicopter patrol may happen once a day if weather conditions allow it.
Items
- Radio for controling player faction squads.
- Sleeping Bag
- Suits
- Faction suits
Visuals
- Added AtmosFear and Absolute Nature from Cromm Cruac
- Helmet, masks and visors overlay
Settings
Press F5 in the Main Menu after the game started.
- FACTION RESPAWN TIME - Respawn time for squads used by all CPU controlled factions.
- PLAYER'S FACTION RESPAWN TIME - Respawn time for squads used by the player's faction.
- ARTIFACT RESPAWN CHANCE - The chance that a single anomaly has for spawning an artifact. (Note that there can only be around 7 artifacts per Zone's region.). Setting this to 100% will ensure you'll have 7 artifacts in each region every day.
- RANDOM PATROL CHANCE - The chance of spawning a random patrol from the Monolith, Military or Renegades every couple
of minutes. - MAXIMUM RANDOM PATROLS AT ONCE - How many random patrols can move through the Zone at the same time.
- MONSTER SQUADS PER LEVEL - How many monster squads(zombie in case of Yantar) can be spawned per level every day.
- MONSTER DAY ATTACK MARGIN - The probability of a monster attack during day time.
- MONSTER NIGHT ATTACK MARGIN - The probability of a monster attack during night time.
- RANDOM LOOT IN STASHES - The loot in stashes obtained from corpses is random.
- STALKERS LOOT CORPSES - Stalkers will search the corpses of their fallen comrades and take their loot.
- STALKERS LOOT BOXES AND STASHES - Stalkers will search for loot in boxes or other stashes.
- GASMASK FRAME HUD - Turns the gasmask frame visible on the hud on/off.
- HIDE PDA SQUAD SPOTS - Switches the squad indicators on the PDA maps on/off.
- DISPLAY PDA POINT SPOTS - Switches the point spots on the PDA maps on/off.
- USE SMALL RADIO ICON - Toggles between a defalut and a smaller version of the radio icon in the inventory.
how can there be a more maximum amount of squads that is in your faction?
Somehow modifying the mod scripts. No idea exactly how.
Hey, Jack! Are you still alive? I'm amazed by the companion system and AI improvements you've implemented in your mod. Is there a change to talk to you about porting those to CoC engine? Especially in tandem with my soon to be released, enhanced version of Warfare mod?
How many companians can you have?
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i usually crash after playing it for a while, for example last time i crashed at freedom because i was trying to get a good reputation with them so i can join, and skinflint the trader i think, i asked for my reward from a mission and i always crashed