ReWired - the worlds first fully voiced custom singleplayer campaign for the original System Shock received it's final upgrade and is now available to use with any previous System Shock Release as well as the brand new Enhanced Edition (Sourceport) by Nightdive Studios.
//SYSTEM SHOCK: ReWired
///////////////////////
// by Joey "3RDplayer" Lansing
// Version: 1.33
// ReWired Fanmission: Moddb.com
// Additional Mods: Moddb.com
// Created with: Github.com
// SpeedySCPFan Soundtrack: Youtu.be
//MOD FEATURES
- 3 new Real World, 4 new Cyberspace Levels
- Fully Voiced Audiologs in English
- English & German Text-Language
- New MFD Art (Faces, SHODAN)
- Brand New Soundtrack
///IMPORTANT INFORMATION
This .zip-file comes with two packages:
- PACKAGE A for any previous System Shock Release (cd-rom; floppydisk; ssp)
- PACKAGE B for Sourceport (Enhanced Edition)
Follow the installation instructions for the package you want to install below:
////////////////////////
//PACKAGE A INSTALLATION
////////////////////////
This package can be played with:
- any previous System Shock Release (cd-rom; floppydisk; ssp)
1. Locate
- archive.dat
- citalog.res
- citbark.res
- cybstrng.res
- frnalog.res
- geralog.res
- gerstrng.res
- mfdart.res
in your System Shock installation folder (..\res\data\) and make a
backup of the files and overwrite them with the ones found in the
"rewired1.29"-folder of this .zip-file.
2. OPTIONAL
To use the custom soundtrack with old versions of System Shock,
extract the "sound"-folder of this .zip-file into the games .\res\
directory and overwrite all files when asked to do so.
3. Start the game. Select New Game from the title screen, enter your
name and select the difficulty you want to use. Then click on START.
4. Click away the HELP-SCREEN with spacebar and hit "ESC".
Go to AUDIO -> AUDIO-OPTIONS. Click on Messages until
Messages Both is selected. Then click on RETURN.
5. Hit "ESC" once more and Go to OPTIONS and select:
Language: English OR German. Then click on RETURN/ZURUECK.
Audio for the Audiologs is only played when English is selected!
////////////////////////
//PACKAGE B INSTALLATION
////////////////////////
This package can be played with:
- System Shock Enhanced Edition
1. Open a Windows-Explorer window and type the following into the location bar:
%APPDATA%\Nightdive Studios\System Shock EE\missions
2. Drag and drop the "rewired"-folder of the just downloaded .zip-file into the in step 1 opened directory.
3. Start the game and activate the Mission under Modifications of the title screen.
//KNOWN BUGS
////////////
It might happen that the SHODAN critter sprite becomes invisible but she will still sit on her throne, so keep shooting if that happens.
//CREDITS (THANK YOU)
/////////////////////
Alex R. Cunha Lima from Nightdive Studios for ironing out some bugs
@dertseha for his tools that made this mod even possible
@SpeedySPCFan for creating a custom soundtrack
¯\_(=\)_/¯ as my co-writer
Nightdive Studios for preserving the game
//THANKS TO MY VOICE ACTORS
///////////////////////////
EPIPHANY as SHODAN
NELL WATSON as Ronis & Shoujo
NAYRU-CHAN as Chambers
TEA LADY HANNER as Cosgrove
NATHAN GANLEY as Finn
SAM KOLLAS as Larson & Peng
NICK KÜNTZLER as Tweedle & Dori
DFACTOR as Joonsten
CHRISTIAN HAAS as CPUguy
KYNIKOSS DRAGONN as Thompson
CHAD CUDDIGAN as Himself
JOEY LANSING as Himself
//AUDIOLOG EDITING & EFFECTS
////////////////////////////
Joey "3RDplayer" Lansing
Kynikoss Dragonn
//DISCLAIMER
////////////
No Hopper got harmed during the production of this fanmission.
Cool! :3
I love you, this game have such a great sandbox !
Loved it but a bit confusing on how I was supposed to tackle level 3. I think I walked backwards when I hit the trigger and locked myself out of CPU node area without being able to destroy the CPU nodes, so then was stuck inside shodans chamber trying to kill the ice defences in cyberspace to no success. I did that a few times like with the trap in lv 1 near the cyber conversion chamber, walking backwards after hitting the trigger inadvertently disabling the trap.
I'd suggest moving the triggers for traps forwards so that players don't happen to walk backwards through the doorway and lock themselves outside of the trap.
I also found that I'd managed to softlock the game by dying in engineering in the trip through the coolant tubes, due to the way the entrance to engineering is designed. It's one way only when going through medical after respawning, so if you respawn in engineering before unlocking the shortcut you're pretty much stuck unless you know how to clip through walls.
You can deactivate the trap near the cyborg conversion by finding a well hidden button somehwere in this area above.
The ICE defenses in terminal 3 and 4 are hard yes, but they are solveable if you dodge out of ICE projectiles so the next projectile of the ICE doesnt shoot in your direction. BUT the ICE protected items in cyberspace are SUPER POWERFUL stuff. So it's okay that they are so difficult to hack.
I will move some triggers and forcedoors to furher away locations in the next major update of the FM.
It is not possible to revive in engineering on one of the two paths unless you activate the cyborg converseion which is only available to you on the NOT coolant tube path.
That was great, I had good fun making my way through the levels and thought the design was solid- really felt like it could have been an expansion.
The only thing I never touched was a control panel behind a green shield in the medical area that was also mentioned in a log- never figured out what it did.
Only downside was that it was way too heavy on cyberspace but I'm biased in that the I think the game could do without the cyberspace part completely.
Great work and thanks a whole bunch!
thanks for playing. You are awesome. I am currently working on the final version of the mod after all the great feedback I received. The green forcefield place will be better telegraphed in this version then. Also there is a bug for some people that makes the forcefield reappear when going 25% or lower? It will have some changed places, enemy placements and hopefully audiologs. Wait for version 1.3 which will be the final.
there is no mission folder in my system shock install directory just doc and res
If you're using the Enhanced Edition, I found the install directory to be in "SS1EE\res\missions" and not under %appdata% like the readme says.
This is confusing for a lot of people.
If you have the GOGversion right now, its under SS1EE\res\missions still. There was a patch for it yesterday. GOG is slow in updating, while Steam already uses the new %appdata% ALREADY. Because it got the update faster than GOG. In a couple of days even the GOG version will use %appdata% exclusively.
I am sorry guys, this is out of my control and I have to wait for GOG as much as you guys have to wait for it.
If you DONT have the GOG or Steam Version and use the floppy or classic or cd-rom version, then you have to follow the installation instructions for PACKAGE A:
Moddb.com
Huh, I am using the Steam version. Must've missed an update or something. Thanks for the info, though!
wich one in the Rewired 1.33 it says theres the Regular Rewired file and rewired 1.29 wich one do i put it missions?
Do you have Enhanced edition? put the rewired folder without the numbers there!
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This is pretty awesome! Thankyou for giving us more content for this classic title!
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