SOMA Brutal Monsters
Full Version 1 commentSOMA: Brutal Monsters Mod, First Release to Moddb!
This mod changes the way the monsters attack in SOMA, replacing the knockout mechanic with attacks similar to Amnesia: The Dark Descent.
NOW AN ADD ON!
Here's a list of the specific changes made:
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Monsters:
All monsters (including underwater monsters) have their AI modified and attack differently.
Construct: At close range, attacks similarly to the Grunt from Amnesia: TDD. At long range, charges into you and knocks you to the ground.
Flesher: Functions similarly to the base game, but the AI is modified based on difficulty.
Proxy: At close range, attacks similarly to the Suitor from Amnesia: TDD. At long range, charges into you and knocks you to the ground.
Akers: Behaves similarly to the Suitor from Amnesia: Justine.
Robothead: When enraged, behaves similarly to the Grunt from Amnesia: TDD
Jin Yoshida: Behaves similarly to the Grunt from Amnesia: TDD, but also has a special attack ;)
Infected Worker: Performs a dash attack when giving chase.
Anglerfish: Bites you repeatedly until you escape or die.
Viperfish: Remains identical to the base game (but is modified by difficulty).
Leviathan: Now actually attacks you instead of giving you a ride around PHI.
Game Difficulty:
Three difficulties are available: Easy, Normal, and Hard.
Each difficulty changes the damage, speed, and aggressiveness of all monsters. Enemies can be stunned by throwing objects at them on Easy and Normal difficulties, but on Hard they cannot be stunned!
Player:
Simon now has a death animation and improved reactions to fall damage. Fall damage can be lethal.
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I'd like to thank Crater for supporting me (Kevin) when I encountered problems while scripting the mod and for the dissolve entity function.
If you enjoyed the mod and would like to support us, you can do so by rating the mod.
In case you want to use these custom_depth scripts (or even modify them for your own mods), you can! Go to your workshop folder (Steam/steamapps/workshop/content), locate the mod, and copy/paste them. Just provide credit! More details can be found in the ReadMe text file in the mod's directory.
If you happened to encounter a bug, please report it.
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