***** SkyMoMod V12 ****** this mod adds hundreds of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures* there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons* this newest version adds new undead types plus many new weapons* check back again as I have more creatures cookin* install instructions are in the read me
TTTTTTTTT Werepanther - Werewolf Replacer TTTTTTTTTTTTTT
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this mod replaces the skyrim werewolf with a Werepanther
the Panther has double attack power and custom sounds
do not install this until you have changed into a werewolf at least once
this is a standalone mod and requires no other files
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oh **** !
Can you make this a nonreplacer
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I also agree, this and the "other" werewolf replacer should be included in the regular SkyMoMod V12. @Dogtown1 Are they already?
ALL the stuff I've been working on lately will be added to skymomod v13
Hi dogtown, i have a problem. i read the "read me" and it says to put all the files into the data. so i did what it told me to do and launched skyrim to try it out, but when i transformed into a werewolf the textures where still the same D: please help
Or is there anyway for me to change the werewolf texture by using FO3archive?
Hey, sorry if it's a stupid question but will this allow me to transform INTO a werepanther? That would be AWESOME for a Khajiit!! :O
Is it player only?
or does all the werewolves look like this after instalation?
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When MoMod v13 comes out you guys can use the Unique Player Werewolves mod, go the mesh folder, copy the name of the original mesh, delete the original mesh and add this mesh and rename it to match the original, since the textures will already be installed by MoMod v13 and there you have it.
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Can you actually change into a werepanther or does it only change enemy werewolves into werepanters? Because I'm a Khajjt, and I would like to be looking the same when I transform.