Shores of Victory is a realism based Half-Life total conversion modification staged in the Pacific front during World War 2. Battles are staged in non-fictional environments, meaning you can actually take part in the outcome of the war! Shores of Victory is a class based first person shooter - upon arrival in game, you may select your team - the Axis, which consists of the Imperial Japanese Army, or the Allies, which consists of the United States Marine Corps. From there, you may choose your class - Rifleman, Squad Leader, Support Infantry, Sniper, RTO, or Corpsman/Medic. Each class has it's own special abilities and benefits, providing a high grade of realism and fun. After the class is chosen, you are able to choose your actual in-game appearance from a large selection of player models. Next, you are able to select your arsenal. You may choose your primary weapon, secondary weapon and ammunition, as well as many other important items. The possibilities are endless. Actual gameplay...

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I really am no good at titles. Anyway, I've grabbed three vids of the SoV graphic effects I've been whippng up lately. This really is just the "icing on the cake" for the main game, which is being tested as we speak. The first is the water explosion effects (if your confused, I've

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I really am no good at titles. Anyway, I've grabbed three vids of the SoV graphic effects I've been whippng up lately. This really is just the "icing on the cake" for the main game, which is being tested as we speak. The first is the water explosion effects (if your confused, I've hidden the grenade handmodel because we are still needing to implement ours). The second is the dirt explosion (note the dirt clump flying through the air at the end, I only just managed to capture it :P). And the third is debris when shooting objects.

And all was done without the aid of a particle engine! :D

Water explosion
Dirt explosion
Gunshot debris

PS Viewing will require DivX 5.1 or later and note there is no sound.

Comments
BlueWolf72
BlueWolf72

very nice

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lillbrorsan
lillbrorsan

I like it

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UnknownSoldier
UnknownSoldier

only 1 word "GREAT" ;)

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BlackPanther.
BlackPanther.

Well done, but you are using the BG source code so why don't make use of the powerfull particle engine? :D

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bart2o
bart2o

Nice, but the weapon viewmodels could use some better animations :)

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slackiller
slackiller

I really like the dirt and water explosions :D

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NuclearFriend Author
NuclearFriend

BlackPanther: Because it's faster and a particle engine is overkill. :P Plus the newest particle engine is b0rked afaik. ;(

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SlipTap
SlipTap

w00t.

Im glad you guys are finally getting the mod done. I have been watching it forever, and it just came back again. I hope everything goes good, and if you guys a webdesign or beta tester or whatnot, you know who to look for :)

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