The Story Mode Car Revisited
Bosozoku 240SX Inside the Source Engine
The car that we revealed not too long ago is now inside SHIFT and functioning. It is around 20,000 polygons and includes the highest resolution texture sheet that Source can handle. We are saving the driving demonstration for our gameplay video.
Future changes to the car include adding specular to the exhaust pipes and body, tuning suspension height, closing the spaces on car, and lowering the transparency on the windows. Stay tuned!
Podcast 17 - Why make a racing mod for Source?
The day of our 240SX reveal, the SHIFT mod received a lot of responses regarding the car choice. Most were happy with the decision and liked the car overall, while others found the exhaust not their cup of tea. Emanuel sounds off on Podcast 17 about the car and makes a good arguement towards the end that everyone should hear.
Why has the SHIFT team decided to make a racing mod for Half Life 2 when there are other racing games that can be modded? Listen to the podcast to find out the answer!
One last item we would like to point out: Emanuel claimed that while he would actually like to drive the car, our version did not have matte paint and was missing the zip ties. If you look at the car (which is now in Source) you will see that our car actually has both.