Space Addon 4.0 is a modification for Star Wars Empire at War: Forces of Corruption. Just like the previous versions it expands the fleets of all three factions. Inspired by the mod "Awakening of the Rebellion" we have now started on developing our own special features in order to improve the game play of Forces of Corruption.

Report content RSS feed EaW Space Addon News No. 17

Introducing a new modding tool for Empire at War/Forces of Corruption

Posted by .Pox on May 16th, 2011

Hello everyone, it is time for another Space Addon update! Unfortunately, the mod is currently progressing really slowly due to the tasks I'm getting at University, so I don't have anything new to show you in game. However, in my free time I have been working on a new modding tool that should allow even unexperienced modders to create their own new game play features and story campaigns.

Ladies and Gentlemen, I present:
The Empire at War Story Creator

This tool allows modders to create story events without having to write everything themselves.
I have uploaded a short preview video on youtube that demonstrates the basic functions.

(This video is not up to date. The current version is more advanced than this)

So, what can you do with this?

  • Create/Edit Events
  • Edit exisiting Story files
  • Load mod XML folder
  • Choose parameters depending on the Event/Reward Type to minimize the possibility of using a wrong parameter

Now, I would like to test this tool, but not in a public beta. I decided to write it mainly because Space Addon is in need of more team members. So, if you would like to sign up as a tester you will become a member of our team, which means you have to work with us.

These are our minimum requirements:

  • You are not a member of another mod team EDIT: We now also accept members of other mod teams
  • At least basic EaW modding knowledge(you should be able to write new units, planets etc on your own)
  • Be willing to learn: even though the SC displays a simplified form of the story events you will need to understand them completely sooner or later.
  • Be creative, since you are mainly going to focus on story missions
  • Be able to work at least a few hours per week

If you get accepted you will get a few basic EaW modding tasks to see if you are what we are looking for. If you pass our tests and if we feel that we can trust you, you will receive the SC beta.Send me your applications in a PM if you are interested.
And for those who don't want to apply for the job: don't worry! This tool will go public sooner or later ;)

Post comment Comments
megavin123 May 17 2011 says:

I'm good with space mapping and i can work 4 hours a day

+1 vote     reply to comment
.Pox Author
.Pox May 17 2011 replied:

The question is can you code? ;)
We already have a very good mapper, what we need is someone who is familiar with all the basic coding aspects of the game.

+1 vote   reply to comment
dusty1532 May 17 2011 replied:

ive coded before but never tired it with this game though

+1 vote     reply to comment
.Pox Author
.Pox May 17 2011 replied:

Feel free to apply if you'd like to help out and think that you can learn EaW's XML coding. It's not really hard, it just requires some practice.
There are many basic modding tutorials available, so if you are interested don't hesitate to try it :)

+1 vote   reply to comment
(ANDROMEDA) Jun 1 2011 replied:

how do you make your models

+1 vote     reply to comment
ShockingCactus Nov 13 2011 says:

I can code campaigns and units

+1 vote     reply to comment
jomhar97 Dec 5 2011 says:

Where do you guys learn all this modding stuff?

+1 vote     reply to comment
.Pox Author
.Pox Dec 6 2011 replied:

Check out
We have a lot of tutorials there.
And if you have a question you can always ask our members on the forums :)

+1 vote   reply to comment
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