All new sculpted models and textures for all the major models in the game, I've been working hard to find the best pipeline to backward engineer these models re sculpt and bake all maps. For the weapons I'm trying to stay with the original design and just overhaul the look with crispy details and 4k maps. For the monsters I'm taking more free rein and getting a little more creative.
Different style for the cherub More Mutant Baby with wings to follow.
I didn't think you could actually make these things more terrifying, and yet here we are. how's progress in the mod going by the way?
Well it a lot slower than I'd like, I'm not able to work on it all time like I could in lock down. I haven't been able to focus lately (possibly covid related typically) quite a bit of the old Brain Fog along with streaming allergies like never before. Its not that I haven't been working on it but more I can't seem to produce anything I like. Forgetting tool functions and hot keys. Argh
We're pretty sure we had it (Covid) while back with me very mildly, but my wife in bed for around 3 days any way my point is I just cannot concentrate on things. Its incredibly frustrating. Like the worse artist block I have ever had. Not my usual pace at all. Hence our suspicion. Anyway no excuses, I'm on it again. Slump or no slump I'm sure it will pass.
Very Half-Life Nihilanth. If it's a creativty block, there's nothing wrong with just taking these minor enemies like trites and babies and just remodeling the original concept designs. You've already built most of these guys from the ground up on new designs. By the way. I see those horrifying nipples. Thank you for the body horror nightmare.
Aw, there he is! The infant!
This looks like it could be the creature that the id Software heart probably came out of.
I love that the cherubs now look more like a demon and not like human baby. Great job as always!
wow it look cool as hell