All new sculpted models and textures for all the major models in the game, I've been working hard to find the best pipeline to backward engineer these models re sculpt and bake all maps. For the weapons I'm trying to stay with the original design and just overhaul the look with crispy details and 4k maps. For the monsters I'm taking more free rein and getting a little more creative.
You made the MG look true to the original design. It still looks like that beefy, buff SMG/AR hybrid that looked weird, but you could still tell what kind of weapon it was. That's dedication. Can't wait to see what you've done to the other weapons.