All new sculpted models and textures for all the major models in the game, I've been working hard to find the best pipeline to backward engineer these models re sculpt and bake all maps. For the weapons I'm trying to stay with the original design and just overhaul the look with crispy details and 4k maps. For the monsters I'm taking more free rein and getting a little more creative.
Swann WIP
Hey, whats your program pipeline, also the plugins your using to get even facial animations to work,
cheers
3d coat and Zbrush for sculpting, Topogun for normals, blender for md5 work and careful weight painting by hand on facial geometry mostly done in edit mode actually. works well until we can get better facial rigs into engine won't be long we are working on custom plugin for better rig import/export.
I will at some stage when I have more time release tutorials on subject.
thatd be awesome