A mod that mixes the tactics of TFC with the realism from CS/DoD. Set in 2023, advanced weaponry creates the ultimate war. Well balanced classes that support each other work together to control flags around the map, no waiting for capture to keep you on your toes! Desert setting in maps is accomplished through excellent use of textures and design. Take up the fight of either the CODE or AIM soon! "The desert heat scorches your soul, War is HELL!" Visit our site and download the mod now!

Post news Report RSS Sands of War 2 ingame media

Let me first apologize for the lack of news the last month. This newspost was actually finished several weeks ago, but has not hit the frontpage because of images not working as urls. Our webmasters have now fixed this, so the media stream can continue. As you can see we got both ingame SoW2 media and

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Let me first apologize for the lack of news the last month. This newspost was actually finished several weeks ago, but has not hit the frontpage because of images not working as urls.

Our webmasters have now fixed this, so the media stream can continue. As you can see we got both ingame SoW2 media and a brand new site for you this time:)

SoW2 ingame media
We are close to the release of the first public beta of Sands of War 2. During the development we have taken screenshots as features have been implented, but until now we have not released any to the public. Now that we are close to release, we think that its appropiate to begin the media releases:)

When being blinded by a flashbang the vision of what you saw last will be burned on your sight for a few seconds. The second pic shows a smokecloud from the smokegrenade which the tech and blackops classes will have.

User Posted Image User Posted Image

Here is an early implentation of the night vision. It don't look too good here, but the effect has been much improved since then. The next picture shows the infrared which is a little newer.

User Posted Image User Posted Image

Here comes two shots of the RTS part with buildings using placement models. This feature will be introduced in some of the later versions of SoW2 and will of course have some more appropiate models by then.

User Posted Image User Posted Image

In the first shot you saw a base consisting of a powerplant, an armory and a turret. In this pic you can see the armory being used and thereby giving the player more ammo.

All this media can now also be found in the screenshots section.

SoW 1.6 progress
Sands of war 1.6 is coming, but development is not going as fast as on SoW2. Today we just released release candidate 6 to our beta testers. Most things such as maps, weapons and such are all done and locked down. For this release our great coders also fixed the last coding bugs we knew of, so this area should also be done.

What is left is only some animation issues with the models. None of these problems should take long to fix though. When we get rid of those last issues, then we are ready to present the last version of SoW1:)

Brand New site!
After long work we finally got ourself a new site layout! As you can see it's a totally different layout with alot of new scripts.

It's also fully intergrated to the forum. This just means that we can now update the site even more with better information for everybody!

The download script is also changed. It does now show more information then it did before and for us it is much easier to remove, edit and add new downloads.

So go check it out now!

Note: Since we just launched this site it is likely to contain some errors. We would always like to hear from you if you got any comments regarding the site. On the forum we got a section for reporting site errors and such.

For more visit
Sands of War

Comments
Zacker_lvldsnr
Zacker_lvldsnr

Woah, quite a bunch of news there:)

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J0k3
J0k3

sow rox :)

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DjBourgeoisie
DjBourgeoisie

out of curiosity, why are you using hl2 content in a hl1 mod? Unless you are making a hl2 mod and your icon is incorrect.

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Cheezo
Cheezo

Infrared looks hot, guys. Good job, can't wait for SoW 2!

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Zacker_lvldsnr
Zacker_lvldsnr

DJ: SoW2 is a Source mod and not a HL1 mod. We have some issues with updating our profile, but we are working with Intense to fix the problem.

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