This mod is basically just fooling up... well every dang thing in the game! From weird mutated riflemen to awesome mortar emplacements, there's basically nothing 'right' about the mod. like... well... how AA turrets can shoot at everything, mammoth tanks are giant crystal shields and such. i also edited units like speeds for juggernauts (and adding something special to its weaponry) and damage for my mortar emplacements. yes it may use normal C&C3 skins, but the skins are defiantly NOT supposed to be there. overall. its one jumbled skin mess.

The sonic emitter now has a new purpose, almost invincible, purpose. costing about... 10000 credits, the SE protects against a death weapon, the ion cannon which destroys everything in its path, except a SE... if you build one in time. -I'm also planning on making -bunkers- for nod and scrin. to make it fair, the ion cannon is so deadly that i will increase the cost and build time of it.

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Added or modified-

Sonic Emitter- Costs ALOT more, time to build increased, and health (and power) increased drastically.
Harvester (GDI)- Slower, collects more tiberium.
Mammoth tank- The Mammoth tank will no longer be a shield due to the fact that its hard to control multiple Mammoth tanks at once, to large. have new skin now... secret (hint: EVIL)
Ion Cannon- Deals ALOT of damage, increased build time and cost.
Foxhole- Vehicles garrison instead of infantry. And yes they can fire out!!
Firehawks- Are now orca bombers with 3 bombs instead of 2.
Orca (the nor. one to not confuze anyone)- Faster fire rate, and more ammo. Shoots photons.
Pred. Tank- Faster fire rate, more armor, and has the alien devastator skin.
Pitbull- Faster fire rate, bigger clip, and has the ox (GDI Transport) skin.
Grenadiers- Have rifleman skins.
Missle men peoples (forgot name)- Have grenadier skins and move faster.
Commando- Have a sniper skin and have increased health.
The color black and white is added.
AA (GDI)- Can shoot at ground and air (couldnt shoot at air before)
Bombing run- Less damage BIG payload, faster fire rate. Shoots tank rounds
Battle base- Like a mortar emplacement, but less damage. Have the command post skin.
Rig- Have the command post skin.
Riflemen- are no longer mutated like, more militia. Zone troopers are the mutated now.
Juggernaut- GDI drop pod skin.

I would like to note that when this mod is released, you may need to make a box around some units because the game doesn`t read the skin as an object (short: you can`t select it just by clicking the unit), just a little heads up! i am also soon realeasing a gameplay vid to show some progress. Finally im realseaing my first map; shack city, under construction. the map, i may add is not going to be EA standard, but its going to be a playable map!!

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