Installation: ------------- You should put the files for this mod under a directory such as shown below: C:\Program Files\Microsoft Games\Rise of Nations\mods\Rise of Napoleon ODA 2.0 (TaP)\ If you installed Rise of Nations in another directory, naturally you should have a directory under the game directory called "mods", which you have to create yourself if you hadn't already done so. Under that you should agree to replace files have a folder called "Rise of Napoleon ODA 2.0 (TaP)", with the mod files and directories for this mod all under that. agree to replace files mode switching Bloom Shift + F12
author fashion Rise of Napoleon ODA One_Dead_Villy
author fashion Rise of Napoleon ODA 2.0 Azangara
One_Dead_Villynstructions (IMPORTANT):-------------------------To enable this Mod, just pick the mod named "Rise of Napoleon ODA 1.0 (Tap)" fromthe Mods drop down menu choice in your game settings screen.This mod is Multiplayer compactible, so you should be able to play it on MP assumingeveryone has this mod installed. However, it is not recommended that you allow autotransfer during online startup since this mod is almost 8 Megs compressed.This mod is playable with all game mods, and nations. However it can ONLY be playedin the Enlightenment Age, so you can to set the beginning and ending age to that.Age advancement research is disabled, so if you do not set the age properly, you will be stuck. The way this mod has been made, you will not have access to unitsoutside of those in this mod for the most part. In order to pick the new nationsin this mod, you choose what that nation is based on however. Once you have ranthe mod, and havent exited the game, mousing over the original nation choices willshow up the modded nation names and powers in the pop up help.Also just in case the title of the Mod wasn't clear. This mod is only for theRise of Nation Thrones & Patriots Expack.Changes in this Mod:--------------------This mod has a total of 123 objects (103 units, 8 buildings, 10 resources) are reskined Plus 2 new model.Nati New Concept of Government Unique Units, so that certain Nation's Unique Units are onlyavailable if you research a certain government type.* Nation powers are based on the original, but in some cases they have been changed tofit this mod better, so do not assume they are exactly the same as the original.French (with the Power of the Revolution) based on the TurksUU: Old Guard Grenadiers, Young Guard Grenadiers, Horse Grenadier, Voltigeurs, Gribeauval Cannon, Polish Auxiliary Lancer, Corsican TirailleurPrussia (with the Power of Militarism) based on AztecsUU: Musketiers, Schutzen, Jaegers, Landwehr, Junker Grenadiers, Death's Head HussarBritish (with the Power of Empire)UU: Red Coats, Rocket Artillerymen, Ship-of-the-line, Chosenmen, Highlander, King's German Legion, Royal Scot GreyAustria (with the Power of Multinationalism) based on PersiansUU: Chevauleger, Uhlan Lancer, Magyar Hussar, Diplomat, Tyrolean Jager, Musketiers, GrenzerOttomans (with the Power of Islam) based on KoreansUU: Bedouin Raider, Mameluke, Jannisary Corps, Topiji Cannon, Sipahi Lancer, Camel CorpsMamelukes (with the Power of the Nile) based on EgyptiansUU: Bedouin Raider, Camel Corps, Mameluke Cavalry, Mameluke Guards, Mameluke SultansPapal States (with the Power of Christianity) based on GreekUU: Vatican guards, Papal Merceneries, Papal Mercenary Lancer, Priest, MissionaryRussia (with the Power of the Motherland) based on RussiaUU: Serf, Pavlovski Grenadiers, Cossack Lancer, Lifeguard Mounted Jager, OpolochenieDutch (with the Power of Commerce) based on original DutchUU: Armed Merchant, Armed Caravan, Armed Supply Wagon, Fluyt, Royal Red Lancer, Grenadier GuardsPortuguese (with the Power of Trade) based on NubiaUU: Cacadores, Atiradores, Man of War, Armed MerchantSweden (with the Power of the Baltic) based on JapanUU: Indelningsverks, Lantvarns, Mornerska Hussar, Finska Auxilliary, GunsloopDenmark (with the Power of the Vikings) based on BantuUU: Norske Auxilliary, Armed Merchant, Skarpskyttekorps, KanonchalupItalians (with the Power of Architecture) based on MayanUU: Voltigeurs, Grenadier Guards, Cacciatore Cannon, Chevauxleger, DiplomatWestphalians (with the Power of Centrality) based on FrenchUU: Voltigeurs, Grenadier Guards, Gribeauval Cannon, Jager Guards, LandwehrsRhine Confederation (with the Power of Industry) based on GermansUU: Voltigeurs, Grenadier Guards, Chevauleger, Musketiers, SchutzenPoland (with the Power of Persistance) based on MongolsUU: Voltigeurs, Grenadier Guards, Chevauleger, Vistula Devil Lancer, Lithuanian TartarSpain (with the Power of Castles) based on RomansUU: Insurgent Guerilla, Milicia Honrada, Royal Carabinero, Zaragoza GrenadiersJust for a lark (and to make sure all civs are still playable at least)These will allow you to play the such periods as "War of 1812", "The Opium War","The British Conquest of India", "The French-Indian Wars" and the "Barbary Wars".Morroco (with the Power of the Sahara) based on IncaUU: Berber Raider, Camel Corp, Barbary Pirates, Goum TribesmenChina (with the Power of Culture) based on ChinaUU: Manchu Musketeer, Shaolin Monks, War Junk, Manchu Palace GuardsIndia (with the Power of Majesty) based on IndiaUU: Culverin Mahout, Gun Mahout, Sepoys, Jourk RocketmenLakota (with the power of the Plains) based on LakotaUU: Repeating rifle horse, Buffalo Braves, Archer Braves, Buffalo Riders, Horse Archer Brave, Eagle Feather BraveIroquois (with the Power of the Forest) based on IroquoisUU: Okwari, Coyote Riders, Mohawk Warriors, Archer Braves, Horse Archer Brave, Eagle Feather BraveAmerica (with the Power of Innovation) based on AmericaUU: Continental Marines, Rangers, Mounted Riflemen, State MilitiaCanada (with the Power of the Wilderness) based on Spain UU: Red Coats, Courier du Bois, Native Auxilliary, Provincial Fensibles, Blackstump BrigadeW Reskinning and renamed many Wonders, plus a new concept of Wonder Unique Units!RULES and EXTRAS:=================* Enabled most of the CTW scenario rares, Pop cap raised to 500, larger map on Big Huge setting. * Can build extra farm at Large cities.* Fortresses made much tougher (my tribute to Big Huge Games' Doug Kaufman). * Certain Scenario Buildings and Units enabled and put in where appropriate.* Enabled most of the CTW scenario rares.PLUS other surprises!
good
Well good to hear its being redone again ;) after i learn some more stuff on 3Dmax 5 i might be able to help as long as you help me too