The sequel to the highly successful Armed Forces of the Russian Federation mod for Arma 2 makes a return for Arma 3. Now bigger and better.
RHS: United States Armed Forces 0.36 realistic representation of USAF forces.
### Changelog Legend
```git
+ Added
- Removed
@ Fixed
^ Improved
```
### 0.3.6
```git
ADDITIONS
+ SR25 (Big thanks to Kiory)
+ KACSTOCK for M4s
+ Mk18s and M4 Block IIs
+ M2010 reload animation
+ M200 blank rounds STANAG and M246 ( Are children proof!)
+ Practise grenades
+ "Lerca" LAF 1200 Rangefinder ( black & tan )
+ RG-33 ( in early stage of WIP)
+ USMC MICH 2000 helmets
+ AH-64 OIF grey texture
+ Coyote Eagle AII pack
+ Feint's RQ11 Raven ( a big thanks to Feint to allow us to include it )
+ Bowman Elite II Headset in various headgear configurations
+ LMTV
+ New infantry classes added to US Army ( Fire Support Officer, Joint Fires Observer, )
+ FROG uniforms
+ USMC faction (includes Force Recon subfaction) (early WIP)
+ SOCOM faction with MARSOC (early WIP)
+ Add AN/PVQ-31A USMC ACOG variants
+ Weapon bags ( M2 & mortars )
+ Radio Chatter inside vehicles
+ Muzzle breaks for M4/M16 (SF3P SFMB)
+ More versions of M4/M16
+ EOTECH 552
+ 3D PiP Test version of ACOG and Elcan sights
+ New divisional patches for the US Army ( 82nd, 101st, mountain 10th )
+ 7.62 M80A1EPR Ammo
+ C-130J Hercules
+ Rotex5 Silencer M14/M16 Sound suppressor
+ Armament AH-64 variants
IMPROVEMENTS
^ Joint Rail supported
^ Vanilla accessories supported
^ Stringtable translated to Spanish
^ Stringtable updated for Russian and German.
^ Improved US vest capacity
^ Reweighed US IOTV vest
^ Reweighed US combat uniform
^ Updated M109 PhysX
^ Tweaked ANPVS15 (green glow)
^ Updated FMTV PhysX
^ Added headlights & brake lights to FMTVs & Bradleys
^ Added destruction textures for FMTVs
^ Add RHS equipment in vehicles
^ Added landContact lod for M109
^ Ballistic glasses distribution is randomized among AI soldiers
^ New groups for HMMWV and FMTV
^ Added fake trademarks to ACOG
^ New M134 sounds
^ Improved 40mm flares ( duration and brightness )
^ Added ability to cycle through different grenades types
^ M1A1 FEP Olive Drab texture
^ Moved all stringtables to XML
^ Weapon inertia & mass tweaking
^ Interim HMMWV proxy update
^ Added initElev=5 to M1 tanks
^ Added ability to fold AT4 peephole
^ Added version of grenades for throw animation (without clip and safety ring)
^ Changed M136 positioning for realism sake
^ Add slingload capability to LMTVs
^ configured HEMTT CPK variants
^ Added selection for PiP in A10 cockpit
^ Abrams PhysX Update (new engine parameters, new gearbox setup ratios)
^ Added ability to take control for AH64 gunner
^ Standardizing US helmets' armor values.
^ Tweaked 7.62 M80
FIXES
@ USAF no longer requires AFRF to play ( finally! )
@ Added missing weapon icons
@ Fixed alpha channel issues on Bradley
@ Edited camera shake for AH64
@ Tweaked Bradley glass to protect the commander from enemy fire
@ Added lockWhenDriverOut param for Bradleys
@ Tweaked M2A3 commander turret elevation
@ Tweaked M113 hitpoints
@ Fixed M590 penetration materials
@ Fixed HEMTT materials
@ Changed classname of rhs_m4_m320 into rhs_weap_m4_m320, previous weapons is still available with scope=1
@ Muzzle flash fixes for UH60 & CH47
@ Fixed GAU8 spinning anim
@ Missing ESS from various helmet lods
@ Fixed: some grenades short name too long
@ Fixed Tank Exhaust particles
@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal
@ Muzzle suppressor speed corrected in M2010
@ Tweaked destruction materials for m113
@ M16A4 (bipod) now sounds like a M16A1, not like a M4
@ Tweaked behaviour of Zeus controlled M1 FCS
@ M68 sight now fits in the rails
@ Replaced radar with compass on HMMWVVs
@ M14 reload animation when reloading other weapons
@ UCP patches fixed
@ Elcan correctly zeroed
@ Increased penetrator timeToLive
@ Fixed backpack Rvmat error
@ STANAG tracer mags now have a color icon
REMOVED
- Removed all Vanilla equipment from vehicles
- Deleted redundant config parameter "envelope" to prevent building crash
```
### 0.3.5.1
```git
@ Fixed M113 wobbling at ~60km/h
@ Fixed slingload point for uh60
@ Fixed rtd_center for CH47 (separated slingload & rtd_center vertices)
^ Add additional STANAG mag without any tracer; Remove tracer rounds from M2010 mag;
+ Added M590A1
@ Removed debug info from ballistic computer GUI
@ Fixed missing muzzle flash in desert M113 gunner view
@ Added to M1A1FEP same gunner view as in M1a2SEP
@ Fixed M6A2 stinger lock-on
^ Improved M1A2 & M1A1 lower hull armour
^ Reduced turret & gun armour on M1 tanks
@ Fixed lead calculations for M1 tanks
+ M1083A1P2 Models
^ M4 stock fixes
^ Adding 200 round mags for the M249
@ Removing invisible M2 from M1A2SEPv1 (no tusk), M1A1FEP gunner
^ Reduced cost ammo for stinger missile (AI should use it now more often)
^ Tweaked 7.62 ammo
^ Reduced IOTV (without pouches) capacity
^ Added new M2 ammo
@ Remove Bradley's Radar
^ M113 & HMMWVVs use hidden selection textures now
^ M2010 increased zeroing values
^ Reduced cost for Javelin missile
^ Increased flashlight power
^ Added rudder pedal anims to AH64 & UH60
^ Improved AH64 interior
^ Added new fire modes to Bradley autocannon
@ Damage selections fixes for HMMWVVs
^ Added ability to fold/unfold AT4 peephole (won't work completely till a3 1.37 version) - use / (optics mode)
^ Added deletion of AI disposed AT launchers after 300s
^ Tweaked AT4 zeroing
@ M2 and M1 map icon centering improved
^ Added hand anims for M4 with AFG
@ Fixed M4 with AFG shadows
^ Sorted mirrors on HMMWVVs
+ Added new grenades to US side
@ Fixed M1A1 TUSK leaning
^ M2 Bradley TOW tweaks
+ Added PiP panel for AH64 gunner
+ Added ballistic glasses