The sequel to the highly successful Armed Forces of the Russian Federation mod for Arma 2 makes a return for Arma 3. Now bigger and better.
Realistic representation of the Russian military for Arma 3.
### Changelog Legend
```git
+ Added
- Removed
@ Fixed
^ Improved
```
### 0.3.6
```git
ADDITIONS
+ GSSh-A-18 Headphones for transport pilots
+ Camo Tigr
+ Added UPK23-250 pods
+ Tigr FFV version
+ Tochka-U
+ RSP-30 flares
+ PBS-1 and TGP-V Sound suppressors
+ AK-103 (various variants)
+ AKM
+ AKMS
+ PKM (Thanks to RobertHammer and Sarvs/SAM61) Gamebanana.com for non-commercial license info!
+ Makarov PMM handgun
+ DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.
+ T-80UE-1, T-80UM, T-80U (M45)
+ 6B13 Vest (various variants)
+ 6B26 Helmet (various variants)
+ 6B27M EMR-Summer ESS/Balaclava variants
+ Suppressed sounds for the SVD Dragunov with TGP-V
+ NPZ mount (to allow picattiny scopes)
+ BMP-3 remodelled
+ Added Mountain Les 6B27M variants
+ Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor
+ Added more Mi8, Mi8MT, Mi24 and Ka52 variants
+ Added 6Sh92 as a standalone vest (without 6B23)
+ Radio chatter in vehicles
+ Added beanies
+ Added PZU5 sight for T-80A & T-80UE1
IMPROVEMENTS
^ Joint Rail supported
^ Vanilla accessories supported
^ Stringtable translated to Spanish
^ Stringtable updated for Russian and German.
^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)
^ Tweaked SVD hand anim
^ Added 350m zeroing to PSO-1
^ Added 9M47 model to PRP-3. Flare mortar now functional.
^ T80B & T80BV NSVT is usable by commander when turned out
^ Added new FAE effect (S8 DF/RShG2/TGB7)
^ Added thermal camera view to Ka52 cockpit
^ Tweaked headgear config - added hidden selections for retextures
^ Zeroing of 1P29 now set from 400 to 1000m
^ 1P29 now has tritium illumination for night operations.
^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)
^ Added camera shake to ZSU
^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)
^ Added Su25 w/ Kh29 rockets variant
^ Added random Mi24 skins script
^ Added new rockets for S8 (FAE/tandem HEAT)
^ Added CE penetration to S8 heat rockets
^ Added VV Shevrons
^ Tigr PhysX updated
^ Now clan patches can be used in Russian uniforms
^ Tweaked RPG7 animation
^ Ka-52 missiles uses proxies now (empty tube after shot)
^ Tweaked CE penetrator behaviour (reduced timeToLive)
^ Tweaked Mi24 damage selections
^ Improved BTR-80 destruction materials
^ Updated BMD series Physx
^ Updated BMP-3 Physx
^ Randomized scarf distribution
^ Added numberphysicalwheels to Tigr
^ SS21 PhysX and Buoyancy update
^ Improved Russian flares intensity
^ Tweaked AK-74 hand anim
^ Updated all grey aircraft textures (color unification)
^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.
^ BTR gunner & commanders may use compass now
^ Added 7.62 mag in RU ammobox
FIXES
@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal
@ Fixed UPK23 gun smoke position
@ Fixed Mi8AMT door animations
@ Fixed T-72B weapon magazines
@ T-72B: reduced tankTurnForce (turning was too sensitive)
@ Fixed UAZ open passenger seat
@ Missing scope proxies from rifle lods
@ Tweaked T-72 & T-80 loadouts
@ Su25 corrected max speed to real value.
@ Tweaked 2A28 - AI should switch now between HE/AP rounds
@ Reduced NSVT damage
@ Fixed road wheels shadows + reduced amount of sections in shadow lod
@ Corrected URAL hidden selection textures
@ Fixed textures in patchless uniforms
@ Fixed helicopters UPK23 tracer start point
@ Increased hull minimalHit for BMP, BMD & Sprut-SD
@ Tweaked BMD4 hitpoints position
@ Fine tunning BMP/BMD tracks hitpoints
@ Tweaked smoke grenades
@ Fixed BMD-4 PhysX
@ Fixed infinite last mag ammo when folding/unfolding
@ Added lockWhenDriverOut = 1; to T-72 main turret
@ Fixed T-72 shadows + added shadows for NSVT
@ Tweaked T-80 loadouts
@ Fixed T-72B3 main shadow
@ Tweaked OG7 and TGB7 penetration
@ Added minimalHit to BTR turrets
@ Inertia tweaked
@ Slowed down RPG reload anim (for realism sake)
@ Fixed visibility of NSV bags
@ Fixed Ataka missiles proxies
@ Fixed URAL RPM indicator
@ Tweaked Yak-B sound configuration
@ Fixed missing muzzle flash on AK-74M w/ GP25
@ T-80 2A26 can not longer use ATGM (as in Real life)
@ Fixed missing muzzle flash for Mi24 (main armament)
@ Fixed missing FFV for Mi24 variants
@ Fixed Mi24 gun tracers
@ Fixed ZSU destruction effects
REMOVED
- Mi8AMT Cargo variant
```
### 0.3.5.1
```git
@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,
@ Increased wheels armour for BTRs
@ Increased tracks armour for BMD & SPRUT-SD
@ Corrected firing angles for rear mi8amtsh gunner
@ AK-74M folding disabled in vehicles
@ Engagement of air targets with Yak-B fixed
^ Enabled retexturing with setObjectTexture command on UAZ & Ural
^ Hotfixed .rpt spam
^ Reduced cost for Igla ammo
^ Tweaked vest capacity
^ Tweaked T72 NSVT handle anim
^ Tweaked BMP front armour
@ Fixed RShG-2 zeroing
^ Added pedal anims to Mi-24, Ka-52 and Mi-8
@ Removed FFV positions from Kung GAZ-66
^ Added AGM_fuelCapacity parameter
^ Added brake lights, shadow res lod & did small clean up in properties for BMP
^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3
^ Reduced 2A42 dispersion
@ Fixed some letters in FCS UI didn't show correctly
@ Fixed zeroing for APCR shells in BMD-4 FCS
^ Added deletion of AI disposed AT launchers after 300s
@ Fixed Tigr and BTR-80 brake lights
@ Fixed BTR-80 KPVT shadow
^ Added missile reticle to BMP-2
^ Fixed RShG-2 texture
+ Added FCS to BMP-3
^ Improved Ka-52 HUD and MFD
@ Fixed some instruments in Ka-52 cockpit
@ Fixed some Russian translations
^ Added warning lights to Mi-24 cockpit
^ First implementation of 2P130 in PRP-3
^ Tweaked zeroing options for pso1
@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...
+ Added AK-74M with plum magazine
What was the "alien technology" on the ZSU?