Retro Generals is a classic de-make of the C&C Generals and ZeroHour Game in the Red Alert Engine. Bringing all you love about the game in a 2D voxel-based RTS game with retro pixel art graphics. Retro Generals is a collaboration between Dafool and Mircea of Rivia to bring the factions and feel of Generals Zero Hour to Yuri's Revenge. The aim is eventually to feature an entire custom set of Structures, Vehicles, and Infantry art.

Post news Report RSS Retro Generals Navy!

A look behind the Development of the Naval Assets from Retro Generals.

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Retro Generals Navy!


Naval assets will be a part of specific maps challenges and single-player missions. In the original General Zero Hour game you can see 3 types of naval vessels, the Aircraft carrier, the Battleship, and the Patrol boat.

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In Retro Generals I want to add all of these plus some.

Starting with the aircraft carrier:

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In Retro Generals the Aircraft carrier will act as both a single unit and an airfield. Meaning you can create and supply your aircraft (up to 3) using the carrier's landing ramp but it is able to launch fighters similarly to the red alert carrier.
Once figuring out the cod it was on to graphics, more importantly destruction.
Starting off with the sink animation and moving to some fireballs!

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For the battleship, I will be simplifying it to a stationary artillery platform with some wicked animations!

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That's all for now! more updates to follow!
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raynor009
raynor009 - - 101 comments

any plans to change water sprites?

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Those sinking animations look gorgeous!

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Dynamo128
Dynamo128 - - 979 comments

I take it these won't be able to move, either way? Looks great regardless.

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Guest
Guest - - 689,889 comments

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quoctri631994
quoctri631994 - - 2 comments

Can you share the nuclear bomb effect?

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