This mod adjusts every aspect of Renaissance. It is designed to give the game much more variety and even play, while removing many game exploits. Changes are too many to list. A partial change overview follows: - Adjustment to in game lighting. This includes removing the haziness that was present in the world map view. - Across the board balance adjustments to unit strength and skills. - Magic nodes and range nodes are not as powerful as in stock games. - 2 new types of melee nodes were added. - Many tweaks that remove or reduce game exploits. - Over 100 new textures that include spells, runes, ground terrain, buildings and units. - Over a dozen neutral units added. - More variety in arena types. Added Empire Pegasus units and an Elven Druid leader. - Summoned units now dispel after using their main skill. - Summoned units are now physically immune so they no longer act as AI magnets.

Description

This mod represents over 1000 hours of work. It affects every aspect of the game to some degree. A partial list of changes is shown below. - Adjustment to in game lighting. This includes removing the haziness that was present in the world map view. - Across the board balance adjustments to unit strength and skills. - Magic nodes and range nodes are not as powerful as in stock games. - 2 new types of melee nodes have been added. - Many tweaks that remove or reduce game exploits. - Over 100 new textures have been added. - Over a dozen neutral units added in. - More variety in arena types. - Added Empire Pegasus units and an Elven Druid leader. - Summoned units now dispel after using their main skill. - Dozens of more spawns and dungeon combinations to increase variety. - Added many new features to world map terrain. - Adjusted the thief to have two main skill types in 2 different strengths. - Added new skills and bonuses to world map buildings. -Plus many more!

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Retribution Mod
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