A collection of voxels (and more) for Heretic via ZDoom. Includes customized dynamic lights, a few brightmaps, and I fixed some of the textures that Raven blatantly butchered by resizing them.
This was made for ZDoom. I don't know if other ports can even handle voxels.
This set is the fancy version, with custom lights, brightmaps, texture fixes,
support for the ACS Footsteps mod, etc. It uses DECORATE to layer voxels for
special effects, but this can break some mod support (and your key binds, if you
like to have special keys just for specific artifacts, like I do). To avoid all
that, use my 'Raven lite' version.
Check out VOXELDEF for a few extra options. And right now (GZDoom v3.2.0 and
3.2.1), attenuated lights don't seem to work on voxels, so I disabled them in
GLDEFS. I intended them to be attenuated, but they look fine as they are.
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My voxel seem super dark to the point where I can barely see the wand crystals on the ground of the first stage. Any ideas?
works great, thanks!
Wow man thanks a lot! This is awesome! Accidently found this by searching for something else! Made my night! I was just testing Voxel Doom for the 1st time and now this will be excellent for Heretic maps
The huge news for Voxels recently is that Woof Doom (a variant of Crispy Doom) just gained the addition of a full Voxel Software Renderer that is fully compatible with the existing PK3 Voxel mods available out there... So what this means is that we will be able to enjoy Voxel models on the Vanilla ports for that extra performance boost and zero lag/slowdown like happens in zdoom. (because zdoom converts each voxel to 3D cubes, you can imagine how taxing that is on the hardware)
So yeah maybe this great news inspires you to continue the work on this! Thanks again! Awesome!