August, 1999. You're a fresh college grad passing the time in your parents' rural retreat before the tourist season picks up and your first job as "Junior Researcher" at a nearby wildlife-themed resort begins. Located on the outskirts of the run down backwater town called Redridge, the crickets and your empty beer bottles are your only companions. It's getting late, and you decide to put on a pot of coffee and throw something in the microwave...just then, you hear a pounding at the door. Then...the windows.

Add job Report [Revshare/Bonus] Animator Needed for RTS at Heath Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Heath Games on

Project Name:

This and a few other details, I wish to not disclose in public. Interested persons, please contact for details.

Description:

A push-based RTS, in a similar vein as "Men of War". This is a graphically un-intensive project. Contact for further details.

Team Structure:

Kurt "Half-Rats" Nelson
Project Director, Game Design, 2D/3D Art, Sound Design, Music, Concept Art

James Perkins
Programmer Gameplay/AI/UI

Cameron "Shadow"
Programmer Gameplay/UI

Ryan Kohr
3D Artist

Vector Baccam
3D Artist

Draylon Polk
3D Artist

Previous Work:
Half-Rats: A Fever Dream
Half-Rats: Parasomnia (On Steam Now)

Talent Required:

3D Animator (1+)

- Animating Lower-Poly characters. No aimspaces or offsets needed. Some blendspaces may need to be set up. Simple work.

- Ability to export to FBX

- Experience with UE4 animation toolset is a plus

- Expected to rig and animate characters and possibly objects

Payment:

Short-term payment will come in the form of seasonal bonuses based on participation and work output - with profit-sharing coming when the game hits early-access and beyond.

For people serious about completing a project.

To Apply

Contact:
heathscoring@outlook.com (preferred)
Skype: heath_scoring