Red Orchestra is the award winning state of the art total conversion that pits players in scale combat of the most intense and grueling warfare in history; the Eastern Front conflict of World War II. Real missions set in real scale settings -- from elite tactical units vieing for control of strategic industrial assets in close quarter combat, to brutal heavy infantry assaults and bayonet charges to take tactical objectives, to heavy mechanized armor units battling for strategic control of entire cities in blistering exchanges of fire power -- Red Orchestra delivers unprecedented tactical realism of in epic scope -- on a human scale...

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Red Orchestra Features & Technology Greater then a sum of it's parts Red Orchestra features the most-state-of-the-art game design, technology and art assets including in FPS realism gaming of its scale. Level Design · stunning scale recreations of actual World War II Eastern Front settings ·

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Red Orchestra Features & Technology

Greater then a sum of it's parts Red Orchestra features the most-state-of-the-art game design, technology and art assets including in FPS realism gaming of its scale.

Level Design

· stunning scale recreations of actual World War II Eastern Front settings
· historically accurate combat scenarios
· rich, detailed environmental effects including rain, fog, and snow
· rich level design Foley

Player Models

· over 54 stunning very high-detail player models uniform combination
· hundreds of original rich, realistic and subtle player animations
· player facial animation system
· high detail 'to the button & thread authentic uniforms
· detailed player equipment and insignia
· original unique Unit and character feature
· very high detail player models with authentic uniforms and equipment
· detailed facial animations
· subtle secondary animation and 3rd person weapon animation

Weapons & Munitions

· massive arsenal of weapons and munitions
· the richest & most detailed to the screw weapon models in FPS gaming
· the most detailed and realistic scale ironsights system in FPS realism
· scale player/weapon vection effects
· state of the art scale FPP scope optics system
· massive armory of over 20 weapons & 12 munitions
· end to end scale weapon design
· high resolution projectile code ballistics
· HD scale model based ironsights system (the best you'll find anywhere)
· bayonet attachment
· bashing & stabbing close quarter mêlée combat
· realistic machine gun deployment & support system
· weapon heating and barrel change system
· highly detailed scale weapon specific features
· scale weapon performance
· detailed scale weapon attachment features for bayonets
· butting & pistol whipping, and bayonet stabbing
· detailed reloading, and weapon handing control and animation
· machine gun barrel changing
· subtle, easy and intuitive weapon handing interface
· stunning weapon sample sounds

Combat Vehicles

· scale combat vehicle system with high resolution physics
· multiple action station combat vehicles
· rich vehicle Foley system
· scale animated tracks, guns, hatches, cupolas, turrets etc.
· multiple munition types, along with true ballistics
· precision location specific damage system
· precision vehicle operator hit system

Player Interface Design

· light-weight HUD design with subtle, intuitive analog interface elements
· scale intuitive weapon handling interface and control system
· elegant and intuitive player movement interface

Sound Design

· hundreds of original sounds sampled from real weapons and vehicles
· scale surface calculated environmental reverberaton
· rich Foley system
· all original voice acting in English, German, and Russian

Game Play

· rich voice bind system in English, German, and Russian
· original multi-player tactical mission objective based game design
· rich player specialty system

Technology

· precision player LSD (Location Specific Damage) system for players
· precision vehicle LSD system
· Rag doll physics for chillingly realistic death animations
· hundreds of original textures high resolution textures
· HRPC™ high resolution projectile code ballistics system

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