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Set outside of the realms of story lines, Red Alert Synergy brings together the best of the Red Alert series into one multi-player unofficial expansion pack!

Report article RSS Feed Synergy Environment Update!

With the art for the Yuri faction nearing completion and the current build resembling a playable RTS, we have decided to address the RA3 environments. Over the last few days we have posted and removed numerous attempts at toning down RA3 to fit Yuri more, but finally we think we have hit the jackpot!

Posted by TotallySnappy on Aug 9th, 2011

Header

With the art for the Yuri faction nearing completion and the current build resembling a playable RTS, we have decided to address the RA3 environments. Over the last few days we have posted and removed numerous attempts at toning down RA3 to fit Yuri more, but finally we think we have hit the jackpot!

Volume Texture Tests Volume Texture Tests
Volume Texture Tests Volume Texture Tests
Volume Texture Tests Volume Texture Tests

Here's a video of an updated skirmish match with the ever evolving Yuri faction and modified post effects!


All of the above use C&C 4 (and one C&C 3) volume textures (map filters). The question is, what do you think? Yea, or Yea Nay?


On a side note, I just finished rendering a batch of Synergy and Frontline assets in a template that was in no way inspired by the C&C 4 renders! Here's a small sample, there are atleast a dozen more!

New render & website stuff

 

Be sure to drop by our forums and introduce yourself and get some discussion going so that when we do release there will already be a somewhat active forum making matchmaking much easier and enjoyable.


Stay tuned for more updates, (our Facebook page is a good place to get early updates) and be sure check out our other mod, Advance Wars Frontline, we have a playable beta out!

Post comment Comments
Railgunner2160
Railgunner2160 Aug 9 2011, 9:27pm says:

Love the new skins and filters!!

+3 votes     reply to comment
Megumi
Megumi Aug 9 2011, 10:11pm says:

Your models seem quite nice but your textures...
In the screenshots you see Yuri objects having a tough time. They look like a 2d sprite because of the textures clearly not having mipmaps and the undersampling results in aliasing.
Also in the video they look like black blobs of goo. The texture is way too dark and doesn't define any shape. The outline is really good because of the model but the texture is just way too dark. If you check with YR itself you will notice there is much more gold and some silver used to get a good shape defining look. (Also your lookup table doesn't help a bit, I wouldn't recomment taking these from other games as TW in this case and just slapping them on, rather create your own)

+4 votes     reply to comment
Megumi
Megumi Aug 9 2011, 10:17pm replied:

(Oh and I forgot: if you don't know how to: ask.)

+3 votes     reply to comment
PsionicAssassin
PsionicAssassin Aug 10 2011, 12:46am replied:

Textures are fine,I think it's the new lighting thats making Yuri's dark structures and units bit more harder to see :P

I am pretty sure they'll look way better in game.

0 votes     reply to comment
Megumi
Megumi Aug 10 2011, 1:20am replied:

Uh I am talking about the in game stuff.
And it doesn't have anything to do with lighting.
Even on older screenshots the textures are grainy (aliasing) and too dark.

+5 votes     reply to comment
Megumi
Megumi Aug 10 2011, 1:30am replied:

To be a bit clearer: textures need a bit more contrast to really create shapes. As it is now it is much more just color then helping to define an object. It is mostly a black/brown/goldbrown form of mud.
That is also the reason why the original EA models work on every setting. They were made to work like that.

+4 votes     reply to comment
TotallySnappy
TotallySnappy Aug 10 2011, 3:07am replied:

I'm going through and re-exporting all of the textures to .dds with different settings to make it more blurry from a distance, throwing a tiny amount of reflection on the spec maps and updating the diffuses with a wee bit more contrast.

EDIT: Restored karma and I'll post the results of this batch of fixes when I get a build of them.

+3 votes     reply to comment
Zealot671
Zealot671 Aug 9 2011, 10:32pm says:

Keep it!

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Aug 10 2011, 12:27am says:

Yuri's structures seem to absorbing light rather then reflect it like the other factions :P

+1 vote     reply to comment
HERPADERPII
HERPADERPII Aug 10 2011, 12:40am says:

No! NO! You do not use anything from C&C 4! EVER!

...Just kidding. Personally, I think it's best you decide which is better. Though I have to admit the water shot looks a bit murky, probably could use a little more light or something to look at.

+1 vote     reply to comment
TotallySnappy
TotallySnappy Aug 10 2011, 6:23am replied:

Fixed the water, I saved the map using the wrong water settings and fx, derp.

+1 vote     reply to comment
TotallySnappy
TotallySnappy Aug 10 2011, 7:43am says:

Toned down the volume texture too so it's more of a C&C 4 RA3 mix

+1 vote     reply to comment
-Golan-
-Golan- Aug 10 2011, 12:36pm says:

Nice to see you are listening to feedback so quickly, good work!

+4 votes     reply to comment
Dynamo128
Dynamo128 Aug 18 2011, 7:03am says:

I love you guys :)

+1 vote     reply to comment
๖ۣۜLé~TeslaShoe
๖ۣۜLé~TeslaShoe Aug 21 2011, 12:10am says:

SignNapse, u know how when u play skirmish and u desrover enemy units the minimap changes with lissete or something "fancy meeting u here blah blah blah" what will it have when u verse yuri?

+1 vote     reply to comment
TotallySnappy
TotallySnappy Aug 21 2011, 2:39am replied:

We don't really know, if we did it wouldn't be a live action mini cutscene

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Aug 31 2011, 9:20pm replied:

maybe you can take some clips from YR :P

+1 vote     reply to comment
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