[Release September-2022] Red Alert 2: Intelligence Tech with new version 4.0 changes gameplay with new "COUNTRY SPECIALS, DROP PODS, Tech Buildings, Tactical civilian vessels and much more"... !!! All bugs fixed !!!
[Release Dec-2016] Red Alert 2: Intelligence Tech with new version 1.5 expands gameplay further to the very limits of the original version of the game (without any 3rd party patch). Read full description to see what technologies you can unlock through intelligence that you collect from your enemies...
The name for the mod comes from one particular reason - functionalities of the Spy unit in the game are so much restricted. In the real world when Spy is infiltrated somewhere he will steal plans, maps, projects, ideas and other interesting materials from that place. In the game infiltrated spy will give the player just Chrono Ivan, Chrono Commando or PSI Commando. This is so unrealistic.
So, what is included in this mod?
- All sides by default have the following structures:
-Barricades; road signs; prison fence; sandbags and gates
(included in combat section).
- All sides by default have following units:
- Spy; Medic; Stealth Mobile Generator; Paradrop Plane;
Repair Ship;
- Spy Submarine with powerful sensors to reveal all
submarines, giant squids or dolphins on the battlefield.
- [v1.5] Airfield Excavator – which deploys into Airfield
anywhere on the map.
- All sides with capturing of Tech Hospital will get:
- [v1.5] Medic Rocketeer
- All sides with capturing of Tech Airport will get:
- Carryall: can transport vehicles around the map
- Light Transport: passengers can also shoot out
- Heavy Transport
Pre-requires infiltrated SPY in enemy’s laboratory (Stolen Tech) legend:
requires Allied's Stolen Tech
requires Soviet's Stolen Tech
requires Yuri's Stolen Tech
Allied:
Buildings:
What’s new:
- Nuclear Power Plant
- Allied Cloning Vats
- Fallout Shelter (is an Allied bunker enough stronger to withstand nuclear attack, and also is very useful to hide infantries from genetic mutation attack)
- Einstein's Lab: now it is needed for Mirage Tank.
- Barricades
- Prison Fence
- Road Signs: A, B
- Sandbags
- Gates: A, B
What is changed:
- Robot Control Center: gives: Titan, Wolverine.
Super Defense:
- Armory: produce veterans from your infantries - requires Weather Control already built and Soviet's Stolen Tech.
- Prism Tower - now beside anti-ground is also anti-air*, and can become veteran building, which combined with multiple prism towers network de facto becomes base Super Defense.
*This is the reason why Patriot Missile is gone.
Units:
What’s new:
- Allied Medic
- Titan
- Wolverine
- Mobile Stealth Generator
- Paradrop Plane (You need to hold CTRL and then with mouse click to drop units on the map.)
- B2 (uses similar electric bombs as Kirov's blimpbomb)
- Spy Submarine (with powerful sensors to reveal all cloaked enemies (underwater) - all submarines, giant squids or dolphins)
- Allied Repair Ship
- Aircraft Carrier Nimitz (6 hornets)
- Nuclear Submarine
- [v1.5] Airfield Excavator – which deploys into Airfield anywhere on the map
- [v1.5] Genetic Mutator Tank (one tank is not enough to convert veteran unit in brute)
What is changed:
- Tanya (arctic version added)
- Allied Engineer: can swim (has its own boat)
- British Sniper: can swim
- Spy (paradrop mode added)
- Chrono Ivan: can swim
- Chrono Commando (arctic version added)
- Landing Craft: passengers can also shoot out.
- Prism Tank: now beside Anti-Ground, it is Anti-Air also.
- Night Hawk: passengers can also shoot out
Soviet:
Buildings:
What’s new:
- Airbase (with x3 MIGs (Boris version)) - replaces Soviet Radar
- Space Center: function: SpySat; gives: Cosmonaut
- [v1.5] Soviet Mini Nuclear Reactor
- Naval Grinder
- Old Soviet Cloning Vats
- Old Soviet Psychic Sensor with smaller radius: 12 (Yuri's has: 15)
- Barricades
- Prison Fence
- Road Signs: A, B
- Sandbags
- Gates: A, B
Super Defense:
- Old Soviet Psychic Beacon: can capture to 15 ground/air/water units - requires Nuclear Missile already built and Yuri's Stolen Tech.
- Tesla Coil like Prism Tower now beside anti-ground is anti-air* too, but it doesn’t become a veteran building, (balance mater - because it is powerful then Prism Tower).
*This is the reason why Flack Cannon is gone.
Units:
What’s new:
- Soviet Medic
- Spy (paradrop mode added)
- Tank Hunter
- Cosmonaut
- Natasha Volkova (sniper with Dragunov SD-63)
- Tanya Clone (new soviet voice, to get it you need to put Spy in Allied’s and Yuri’s Battle Labs)
- Mobile Stealth Generator
- Paradrop Plane (You need to hold CTRL and then with mouse click to drop units on the map.)
- MIG (from Boris MIGs)
- Spy Submarine (with powerful sensors to reveal all cloaked enemies (underwater) - all submarines, giant squids or dolphins)
- Soviet Repair Ship
- Vladimir Dreadnought (4 missiles)
- [v1.5] Tesla Boat
- [v1.5] Airfield Excavator – which deploys into Airfield
anywhere on the map.
- [v1.5] Nuclear Demolition Boat – which has DemoNuke as primary weapon, and can be deployed in Soviet Naval Reactor in the water.
What is changed:
- Soviet Engineer: can swim (has its own boat)
- Chrono Ivan: can swim
- Crazy Ivan: can swim
- Boris: arctic version added; can swim (has its own boat)
- Tesla Trooper: beside anti-ground is anti-air also.
- Desolator (paradrop mode added)
- Terrorist: can swim
- Armored Transport: passengers can also shoot out
- Tesla Tank: now beside Anti-Ground, it is Anti-Air also.
- Kirov (Zeppelin): now can land to the ground
Yuri:
Buildings:
What’s new:
- Ore Refinery with subterannean miner (Slave Miner as alternative is here also)
- Air Pad (with x4 Su-37)
- Cyborg Tech Center
- [v1.5] Yuri Mini Nuclear Reactor
- Revealer with SpySat Uplink
- Cyborg Tech Center: is opposite from Robot Control for Allied. Gives to Yuri: Cyborg, Cyborg Gunner, Cyborg Commando and Chitzkoi (dog).
- Yuri Psychic Radar was renamed to Yuri Psychic Sensor (original name from RA2), but radar function was kept. Its cameo was recolored from red to purple.
- Barricades
- Prison Fence
- Road Signs: A, B
- Sandbags
- Gates: A, B
Super Defense:
- Psychic Beacon: can capture to 15 ground/air/water units - requires Psychic Dominator already built.
Units:
What’s new:
- Yuri’s Medic
- Yuri’s Engineer: can swim (has its own boat)
- Cyborg
- Cyborg Gunner
- Cyborg Commando
- Chitzkoi
- Spy (paradrop mode added)
- Attack dog
- Hijacker (steel vehicles)
- Drilling Miner (subterannean miner)
- Repair Vehicle
- Mobile Stealth Generator
- Paradrop Plane (You need to hold CTRL and then with mouse click to drop units on the map.)
- Sukhoi Su-37
- Spy Submarine (with powerful sensors to reveal all cloaked enemies (underwater) - all submarines, giant squids or dolphins)
- Yuri Command Sub (can mind control air units)
- Yuri Repair Ship
- Gattling Boat
- [v1.5] Genetic Mutator Tank (one tank is not enough to convert veteran unit in brute)
- [v1.5] Airfield Excavator – which deploys into Airfield
anywhere on the map.
- [v1.5] Apocalypse Replica (Copy)
- [v1.5] Nuclear Demolition Boat – which has DemoNuke as primary weapon, and can be deployed in Yuri Naval Reactor in the water.
What is changed:
- Yuri Engineer: can swim (has its own boat)
- Chrono Ivan: can swim
- Yuri Prime (can mind control air units)
- Virus can shoots anti-air (Cosmonauts, Rocketeers)
- Hover Transport: passengers can also shoot out.
- Floating Disk: now can land to the ground, can transfer passengers, and of course they can also shoot out.
GLOBAL:
1.) New features in details:
- Tesla, Prism, Mind Control technologies beside Anti-Ground now are Anti-Air too, which means: Tesla Coil, Tesla Tank, Tesla Trooper, and Prism Tower and Prism Tank are able to destroy: Aircrafts, Floating Disks, Cosmonauts, Rocketeers, Kirov Zeppelins, Paradrop Planes.
- Snipers (British Sniper, Natasha Volkova, and Virus) are also able to shoot anti-air.
- Flak Cannon and Patriot Missile are disabled because Tesla and Prism technology are anti-air now.
- Soviet Radar is also disabled because is replaced by Soviet Airbase.
- Tech Airport: now is Radar also, and has 2 docks, so extends your productivity of airplanes for 2 more i.e. any 2 airplanes can be built, or can land on it.
- Yuri can not mind control Cyborg's units.
2.) Super Defense:
- Armory requires already built Weather Control.
- Psychic Beacon (Yuri’s and Soviet’s versions). To be able to build Psychic Beacon for Yuri side you must have turned on ‘Superweapons’, and already have built Psychic Dominator, in other hand for the Soviet side you must have Yuri's Stolen Technology (infiltrated spy in Yuri's Battle Lab) and have already built Nuclear Missile Silo.
- ‘Superweapons’ from ‘Skirmish’ screen ware renamed to ‘WMD & Defenses’.
3.) What can be captured?
- Superweapons, Shipyards (Engineers now drive a boat), Ore Purifier, Robot Control Center, Cloning Vats, SpySat, Gap Generator, Industrial Plant, Grinder.
*Captured Tech buildings now can be sold (with exception of Outpost, and Secret Lab).
4.) Global changes:
Beside from Battle Fortress, now passengers can also shoot
out of:
- Landing Craft, Armored Transport, Hover Transport,
Floating Disk, Night Hawk, Light Transport.
- Landing Craft, Armored Transport and Hover Transport now are built from weapon factories instead of Shipyards.
- Almost every vehicle now can transport 2 infantries.
- Almost none of the buildings leaves rubbles after its destruction.
Different paradrops for each side:
Allied:
1 x Allied Medic
1 x Spy
1 x British Sniper
5 x GI
Soviet:
1 x Soviet Medic
1 x Spy
1 x Natasha Volkova
7 x Conscripts
Yuri:
1 x Yuri’s Medic
1 x Spy (paradrop mode added)
1 x Virus
4 x Initiate
5.) About bridges:
- Bridge repair huts now can be destroyed, so the opposite side player will not be able to repair the destroyed bridge, after that.
- SEALs and Tanya can still normally destroy the bridges, and also engineers can still normally repair the bridges.
- Crazy Ivan's bomb will destroy the bridge, but will also damage the 'Bridge repair hut'. However damaged 'Bridge repair hut’ itself can’t be repaired, which is not problem till the gameplay.
SPY STUFFS in details:
Allied:
When you infiltrate Spy in Soviet battle lab you get:
- Nuclear Power Plant (new building)
- Nuclear Sub (new unit)
- Armory (considered as Super Defense buildings)
When you infiltrate Spy in Yuri battle lab you get:
- Allied Cloning Vats (stolen Yuri's plans from its Cloning project) (Allied version/new building)
- Genetic Mutator Tank (stolen Yuri's plans from its Genetic Mutation project) (new unit)
Soviet:
When you infiltrate Spy in Yuri battle lab you get:
- Old Soviet Cloning Vats (stolen / retrieved Yuri's plans from its Cloning project - (building from RA2))
- Old Soviet Psychic Sensor (stolen / retrieved Yuri's plans from its Psychic Sensor project, but this one has smaller radius: 12 (Yuri's has: 15) - (building from RA2))
- Old Soviet Psychic Beacon (stolen / retrieved Yuri's plans from its Super Defense project)
- Vladimir's Dreadnough (actually you already have stolen/retrieved the plans and you are now able to build it)
- Naval Grinder (stolen Yuri's Grinder tech combined with Soviet Shipyard - (new building))
When you infiltrate Spy in both: Yuri and Allied battle lab you get:
- Tanya Clone (Soviet version, weaker then original,
with new voice)
- Naval Grinder (stolen Yuri's Grinder tech combined with Soviet Shipyard - (new building))
Yuri:
When you infiltrate Spy in Soviet battle lab you get:
- Mini Nuclear Reactor (new building)
- Nuclear Demolition Boat (new unit)
- Soviet Apocalypse Replica (Copy)
When you infiltrate Spy in Allied battle lab you get:
- Revealer with SpySat Uplink (new building)
When you infiltrate Spy in enemy’s Yuri battle lab you get:
- Genetic Mutator Tank (stolen Yuri's plans from its Genetic
Mutation project) (new unit)
Goal of this mod is achieved: Gameplay is far more realistic now!
P.S. Many new mods implement too many new units and structures which knows usually to be complicated for playing because the duration of the match itself is not too long to build and use every each of them into it.
Old versions ware deleted!
Nothing is cutted of from the new version (v1.5), so users no have any use of them, at all.
Hm... So I must play 1.5 first before 2.3 right?
So that I go deep in story, I made folder for each 1.5 and 2.3 now hehe.
Thank you for much for this mod, Wiwi-maX! ^^