This Patch/Addon fixes a lot of bugs and typos, improves game mechanics, increases realism, rebalances all weapons and adds 47 new weapons and 3 new ammo types. Ammunition has been completely reworked so that Damage, Effective Range, Armor Penetration, Weight and Pricing reflect real life. All guns are more realistic and perfectly balanced. The ACTUAL ACCURACY of each gun has been added to the weapon description, among other useful info (weapon class, restrictions). The guard mode works more reliably, the accuracy penalty for standing/crouching stance has been reworked and mercs can get more levelups before they reach the levelcap. Traders have much more items for sale (weapons, pants, boots). Many errors have been corrected (eg Ak47 is using 7.62mm instead of 5.45mm).
Visualization of the changes to damage and penetration. 45 ACP was the weakest ammo type in the game. It has been significantly buffed at close range against unarmored targets. The 357 Magnum projectile was acting like a .50 BMG (completely ignoring armor), it has been nerfed to 5.56 level. Armor-piercing rifle ammunitions (5.56 AP, 5.45 AP) were too effective at close range, outperforming submachineguns. Maximum damage of small caliber rifles has been nerfed so that they cannot drop enemies in 2 shots anymore. Accuracy and rate of fire of all weapons has been adjusted to these changes, so that perfect weapon balance can be achieved.
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lol why was 357 so uber in original? I am pretty sure it will have problem to penetrate IIIA armor at short distance