It's been a little while since the last update, Elratie did post some beautiful renders of the Dreadnaught. But I've been fairly quiet, and I owe an explanation.
While I have been quite busy with real life stuff, the main reason for my lack of updates it from my storage Hard Drive failing. Once it failed I lost everything, including a lot of my assets and progress.
While highly aggravating (Almost a year and a half of work is gone), there's no need to fear. I've got my tools setup, and I've begun the effort of rebuilding.
The Good News
So with help from Burnstrobe, and X2, I've begun to rebuild.
What's nice with this, is I get to start over. That might sound odd, but when I first started out, I had zero experience. The files were a complete mess, many things were unorganized, and unused, and the XML code was awful to dig through.
And with that, I've also decided to take a bit of a direction change in development.
Previously, I decided to have the base mod, and a sub mod. With the base being TCW style, and the sub mod being movie style. However, with the release of BF 2017, I've decided to focus on a movie style using the DICE Clone Trooper. I might go back and do a TCW sub mod, the ability to have a rigged infantry unit right of the bat is awesome.
Another part of the direction change is with how infantry will be done. Before, I decided to have single unit squads. Which is awesome in theory, it just won't work with using the high poly DICE Clone Trooper. It's a bit of a trade off I suppose.
So I've picked up a lot of skills since starting out, but I always could use more help. If you'd be interested in lending a hand, the biggest things I need right now are maps, and particle effects. If you've already got preexisting maps or particles, please let me know if I could use them.
I'm not empty handed in this either, like I said, X2 and Burn helped me back up. And I've been rather busy.
First, remember when I said I was using the DICE Clone? I meant it, though not it the original state. I've done heavy editing to it to reduce the total polygons.
- Original count with all attachments: 80k
- New count: 20k