This version 4.0 adds more variations of tracks to Grid World events and increasing humanlike behaviour and courage of AI opponents. Tweaked drivers and main events. Economics priciples...
v4.0 event changes
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Tweaks in driver offers, AI behaviour, economics priciples and much more.
v3.0 event changes
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ARL Pro F3 event has increased number of competitions, add long Washington, short Detroit and San Fran tracks to event bag.
Many touring cars events have many city circuits added.
You need
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You need game patched to version 1.3
Installation
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Copy all files from the archive into the game directory. Make backup and overwrite the existing.Closer info
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Check article about principles of life career mod.
- Racers have better reputation
- You now can drift at lower speeds
- 24 Hours le Mans modified, *see notes*
- Money reward for team standing increased
- Better/more realistic system of technical failures and braking mistakes of AI racers
- Cars are much more expensive, you have to use eBay for selling and buying. You have to chose events and cars wisely
- Team mates costs increased. You have to chose team mates wisely
- Almost all events consist of more races
- Money rewards for winning event increased
- Increased 1st, 2nd and 3rd money rewards in events
- Reputation levels for obtaining new licenses increased. You have to win aproximately 8-9 events to get enought reputation to progress
- Head 2 head races money rewards doubled
- Almost all races consist of more laps, expecialy endurance disciplines
- Sponzors money rewards halfed to avoid money rush on low level events
- Sponzors with target"No damage"modified"pays more. No damage +10%; no damage+place +20%
- All drift races are tougher, except Potenza downhill festival
- Driver offers money rewards for accomplishing targets doubled, in some cases tripled (last of every rokie DO targets)
- AI racers are more human-like, they do more mistakes under stress, use diferent racing lines and draft
- Wreckages stills on track longer in some situations
- Starting places changed, it is more randomly and more difficulty balanced
- Reputation reward system for assists (manual transmission, difficulties...) modified. You have to play only PRO MODE!
- Prestige class cars hangling increased, they are less spin-like and get new unique handling model
- Starting car changed
- Starting money need increased
- Buyable Porsche 911
- Added more cars to chose from in some events
- One of GT2 events in J-Speed Super Two has been changed to LMP2 event. It was too difficult with GT2 car + avoiding Japan license rush24 hours le Mans
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- Every season is closed by race on town track instead of 24 hours on De La Sarte circuit
- Starting positions inverted ***removed since 1.00
- Model of track depends on players' car class
- Race time decreased
- It's only in career mode, 24 hours le Mans in RaceDay mode and driver offer wasn't changedKnown bugs
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Michigan demolition derby event tracks displayed wrong names > No gameplay impact
During J-Speed Super Two LMP2 event AI cars can change textures > No gameplay impactRecommendations
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Play on PRO MODE
At the begining race with Formula Jedi, get sponzors, then sell Jedi and buy Jupiter, get another sponzors, then sell Jupiter and get money for some multievent useable car rush for any of level 2 license. Hire teammate -> double sponzor money
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Good work! However, I need to ask a question: How can I tweak AI's difficulty by myself? Drift races with multiple laps are a cakewalk compared to single lap tournaments.
Good work! I still play this game with your mod from time to time. However, I need to ask a question: How can I tweak AI's difficulty by myself? Drift races with multiple laps are a cakewalk compared to single lap drift tournaments.
P.S: Sorry for writing the same comment as a guest, but it turns out the message cannot be deleted, so it stands still. I have signed up to bypass the verification process.
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