Due to the fact that for some users, when the mod starts up, the game crashes, as well as some errors that sometimes occur on custom maps with the executioner and Emperor Mecha added. I decided to continue working on the mod, as well as lay out the new source code at the end of the work. I already decided the problem with the campaign units for myself by changing their IDs, now they do not conflict with the custom map settings. I will also add this to the new version.
Due to the fact that for some users, when the mod starts up, the game crashes, as well as some errors that sometimes occur on custom maps with the executioner and Emperor Mecha added. I decided to continue working on the mod, as well as lay out the new source code at the end of the work. I already decided the problem with the campaign units for myself by changing their IDs, now they do not conflict with the custom map settings. I will also add this to the new version.
Posted by PERVERT on
Are going to fix the $0 Emperor Mech?
in the new version this is fixed