I just recently started making a modification, and this is my first mod. Basis for mod was the source code RA3 Upheaval created by Bibber. This mod brings a significant change in the balance, and adds some new units. I'm very bad speak English and you can do something does not understand, I hope this does not happen. Important note: for the mod to work correctly, you must run "model detail" at least at high for the mod to work,it worked even if you put other options at low. However, I would recommend play with maximum graphics settings.

Report RSS Return to work (again).

Due to the fact that for some users, when the mod starts up, the game crashes, as well as some errors that sometimes occur on custom maps with the executioner and Emperor Mecha added. I decided to continue working on the mod, as well as lay out the new source code at the end of the work. I already decided the problem with the campaign units for myself by changing their IDs, now they do not conflict with the custom map settings. I will also add this to the new version.

Posted by on

Due to the fact that for some users, when the mod starts up, the game crashes, as well as some errors that sometimes occur on custom maps with the executioner and Emperor Mecha added. I decided to continue working on the mod, as well as lay out the new source code at the end of the work. I already decided the problem with the campaign units for myself by changing their IDs, now they do not conflict with the custom map settings. I will also add this to the new version.

Post comment Comments
guruguru07
guruguru07 - - 305 comments

Are going to fix the $0 Emperor Mech?

Reply Good karma Bad karma+1 vote
PERVERT Author
PERVERT - - 915 comments

in the new version this is fixed

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: