Quake3 Hopper is a generic executable that activates special bot AI for all mods that have been available so far as well as original Quake3 Arena and Team Arena. As this mod name implies, bots can now hop around the level like human players. And they roam the whole level more evenly. Plus they have now improved item collection AI.

Post news Report RSS Quake3 Hopper Engine v1.0 Released!

Quake3 Hopper is a generic bot AI modification for QuakeIII Arena and mods. Bots now jump around the level like human players. You can expect more on enjoyable opponents.

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Title : Quake3 Arena Hopper Modification v1.0
Author : a13xoloid
description : Universal Bot AI Modification for QuakeIII Arena


* Description *

Quake3 Hopper is a generic bot AI modification for QuakeIII Arena and mods.
Bots now jump around the level like human players.
You can expect more on enjoyable opponents.

* Features *
- new bot movement(hopping)
- different item collection AI
- different map roaming AI
- support of all the other existing maps&mods for QuakeIII Arena including Team Arena
- wider range of render setting

* Play Information *

- make sure you have retail version of Quake III Arena installed on your PC, ideally patched to version 1.32b
- unzip the contents of "quake3-hopper-v1.0.zip" to your Quake3 folder, so that "quake3-hopper.exe" sits in the same directory with original "quake3.exe"
- double click "quake3-hopper.exe" to play (or you can create your own shortcut to launch mods)
- if you bring down the console and see the yellow signature "Quake3 Hopper" at the bottome right, the hopper is properly running

your_quake3_directoy\ (such as C:\game\quake3\)
|
|_quake3.exe
|_quake3-hopper.exe
|
|_baseq3\

* Change Log *
v1.0
- initial release

* Hopper CVARS *

r_ambientscale - scale the brightness of dynamically lit(by lightgrid) models(player models) - default:4.0
r_darkenWeaponEffects - darken weapon effects, up to 2 bits - default:0
r_drawFog - draw fog - default:1
r_drawMapObjects - draw map objects - default:1
r_drawVolumetricLight - draw volumetric lights in official id maps - default:0
r_freqScale - scale the hertz of blinking textures - default:1.0
r_huntMode - 1:makes level textures gray, 2:makes lightmap gray, 3:makes both gray - default:0
r_intensityPM - set the intensity of player models - default:2
r_intensityTX - set the intensity of level textures - default:2
r_lgOBB - set overbrightbits for lightgrid only - default:3
r_lmOBB - set overbrightbits for lightmap only - default:2
r_mapOverBrightBits - set overbrightbits for targets other than listed above(mostly level textures) - default:2
r_mdlOBB - set overbrightbits for map objects only - default:2
r_minLight - set minimum value of lightmap brightness to cope with very dark custom maps - default:0, max:255
r_normalizeByColor - prevent over-lit textures turn white out - default:1
r_picmip - set picmip for level textures and map objects only - default:1
r_picmipExp - set picmip for missile explosions only - default:0
r_zFarScale - scale the value of zFar (does not draw anything whose distance from player exceeds this value) - default:1.0

* Author *
Name : a13xoloid
E-mail: hareluya666@gmail.com
Home : Moddb.com

Special thanks to id software to release full source code.

* Copyright / Permissions *
This mod is (c) by a13xoloid (2011). All rights reserved.

You are NOT allowed to commercially exploit this mod, i.e. put it on a CD or any other electronic medium (e.g. that would be included with a magazine) without my explicit permission.

You MAY distribute this mod and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact.

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