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The magnification is proportional of how detailed the original graphic is, resizing the vanilla textures will not give something that good tbh, if those are the textures are you referring to.
Great work!
Thanks!
This looks awesome! Can you specify which algorithm and settings did you use for this?
Topaz GigaPixel, I use the Maximum Noise Reduction and Magnification x2.
A version for QCDE 2.5 or this is good enough?
you need QCDE to run with this, this Is just Sprites.
I know but is it perfectly compatible with 2.5?
Yes, it is and it would be compatible with every other version since the weapons sprite names haven't been changed.
thank you brother
Any plans on also updating the other champion's weapons too? Such as Zedek's sword, Duke's freezethrower, Daniel's Painkiller, etc.
Great job as always!
I might do it, not right now, but surely will someday.
Amazing job mate! Tell me, any chance for to upscale map textures too?
That, imo, is just too much too ask. I am definitely more than glad with this addon.
The magnification is proportional of how detailed the original graphic is, resizing the vanilla textures will not give something that good tbh, if those are the textures are you referring to.
Thanks a lot for the update, you did an outstanding job! *I should had checked this earlier lol*
Yep lol, I had free time then and I said: "now or never".
Otherwise I wouldnt had released this ever, because I am pretty busy lately.
if make a duel wielding for BJ on QCDE that would be pain ***