Quake Champions: Doom Edition. A single player, coop and deathmatch mod for GZdoom and Zandronum, fully compatible with D-Touch.
Doom 64 Monster pack for QC:DE, now as a completely new theme.
Hello there, this is a simple addon that brings the Doom 64 enemies into QC:DE with some twist to make it a little bit different than the vanilla Doom enemies.
CHANGELOG
Version v0.1
- Includes the whole bestiary from the Single Player Campaign of Doom 64 (except for the Mother Demon) with a sort of faithful recreation of their behavior.
- Enemies that weren't introduced in Doom 64 are back with new sprites, sounds effects and a slightly different/familiar behavior in some cases.
- All the enemies (hopefully) have their original sounds effects from PSX Doom.
- No overwrites between the different classes of enemies, so feel free to use any spawn for the enemies, type of bestiary from the main game or extra addons.
Version 0.9
- All enemies are separated actors from the main theme (Doom theme), this means this is a separate theme (yay)
- Added Nightmare Spectre (Spectre rare replacement)
- Added Nightmare Cacodemon (Cacodemon rare replacement)
- Added Belphegor (Baron of Hell rare replacement)
- Added Annihilator (Cyberdemon rare replacement)
- Added Mother Demon (Spider Mastermind rare replacement)
- GLDEF (Glow definition) for almost all the projectiles
- Archvile has a new attack mixed with his standard Vile attack
- Nailgunguy now has a proper projectile attack instead of being a hitscanner enemy (Because Hitscans were a mistake)
- Revenant has a slight change on his sprite to match the new Rev's fireball (Thanks to Keeper)
- Revenant now shots two fireball's (Because of double the fun)
- New sprites for the Mancubus, Pain Elemental and Spider Mastermind from MetaDoom (Credits to DrPyspy)
- Fixed a bug with the Shotgunguy having the vanilla Shotgun sound when firing his Shotgun (Screw the redundancy)
- Proper escalation for all the enemies so they don't look too "horizontally blessed" and match their original look
Version 0.9.1
- Fixed fatal error on GZDoom
Version 1.0
- Correct Cyberdemon's footsteps sounds
- Fixed Spider Mastermind walking sounds not sounding
- Fixed proper spawner places for the Belphegor and Nightmare Cacodemon
- Fixed Lost Soul getting stuck in small sectors
- All the enemies will spawn QC:DE gibs upon XDeath with their respective color of blood
- Nightmare Spectre now has a partial invisibility phasing effect like the normal Spectre.
- GLDEF added to Imp and Nightmare Imp's projectiles.
- Buffed Nightmare Imp's health from 65 to 75
- Buffed Nailgunguy's projectile speed
- Nailgunguy will replace WolfensteinSS
Version 1.1
- Added Nightmare Demon (Demon/Pinky rare replacement)
- Sprites renamed to xx64 to avoid sprites conflicts between others monster packs
- Spectre and Nightmare Spectre will return to their idle state after the player is dead
- Fixed Zombieman not dealing any damage
- Fixed Imp and Nightmare Imp not dealing any melee damage
- Fixed Revenant not dealing any melee damage
- Fixed melee sounds playing even if the enemies don't deal any damage
- Fixed attack sprite of the Nightmare Cacodemon appearing upon resurrection
- Nerfed Revenant's homing fireballs, he will shot only one of his rockets but still be able to shot from both of his sides
- Nerfed Mother Demon's homing fireballs
- Nerfed Belphegor's health from 1500 to 1200
- Buffed Belphegor's projectiles speed
- Buffed Nightmare Cacodemon's projectiles speed
- Added obituary message to the Mother Demon
- Added XDeath (QC:DE gibs) to the Pain Elemental
Version 1.2
- Replaced Revenant with the Revenant from Brutal Doom 64 (minus the edgy gore)
- Added Tiberium Soul (Lost Soul rare replacement)
- Added Assault Shotgun Guy (Shotgun Guy rare replacement)
- Added Hectebus (Mancubus rare replacement)
- Added HellHound (HellKnight rare replacement)
- Added Chaingun Arachnotron (Arachnotron rare replacement)
- Modified standard Zombieman into an Assault Rifle Guy
- Replaced Zombieman's sprites with sprites from Brutal Doom 64 Pistol Zombieman
- Removed monster infighting between demons of the same species
- Removed the partial invisibility effect of the Nightmare Demon
- Nightmare Demon will leave Vormatur's blood (Corrosive Blood)
- Gave a blood projectile to the Nightmare Spectre
- Gave a comet projectile to the Nightmare Cacodemon
- Fixed Spectres getting stuck on some areas
- Fixed Zombieman's XDeath animation displaying the standard death corpse
- Fixed possessed soldiers GLDEFS when shooting
- Added more GLDEFS that were not presented before
- Changed blood color of the Nightmare Cacodemon
- Chaingun guy will only drop the Machinegun
- Nailgun guy will only drop the Super Nailgun
- Updated pain chances
Version 1.2.1
- Fixed fatal crash (I should keep my sh*t more organized)
- Fixed Pistol Zombieman pain states not being shown properly
- Fixed Chaingunner Arachnotron dealing damage to an Arachnotron
- Replaced Chaingunner Arachnotron's sprites
- Added a smoke cloud effect for the Nightmare Cacodemon's comet
- Added a comet attack for the Belphegor
- Improved the enemies' heights to better match Doom's maps
Version 1.3
- All sound files converted into OGG format to reduce the file size
- Removed Pistol Zombieman (It was a dumb idea to begin with)
- Reworked Rifle Zombieman into Pistol Zombieman again
- Added decals from QC:DE
- Added tracers from QC:DE
- Added flame explosion effect for the Pain Elemental from QC:DE
- Fixed Vile heal's animation
- Fixed Nailgun Guy shot's animation
- Fixed Pain Elemental spawning random souls upon death
- Chaigunner drops either a HMG or a SNailgun
- Nailgunner drops either a HMG or a SNailgun
- Nerfed Hectebus's projectiles
- Nightmare Demon has now a chance to leave its acid pool instead of doing it always
- Scaled down Fatso's projectiles, adjusted a few offsets
- Code has been cleaned up
Version 1.3.1
- Added gibbing sounds
- Added crushing states
- Added different type of blood
- Added casings for all the possesed hitscanners
- QCDE's Ranger should receive less damage from rockets
Average
9.97 votes submitted.
Well done.
like how you added the Annihilator from my mod. good pack, it offers a nice variety of demons.
Next time give me credit please, would be glad :P
The credits are inside the rar file. Credits text file includes your name and also your mod as well"- Onox: For inspiring me to do this with his BD 64:Project Nightmare, also for his
version of the Annihilator", it has been included since the first version.
nice update! thanks
Thanks, I really appreciate it